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With his affinity in Lightning Release,[18][44] he is able to launch bolts to electrocute his targets. However, it has been noted that his specialty is with Wind Release. [45] Using Wind Release, Boruto can generate gusts to repel targets. As an Academy student, Boruto could simultaneously perform Lightning and Wind Release for manoeuvres like the Boruto Stream. As a genin, he learned Water Release,[46] able to use techniques such as Water Release: Splash Bullet (水遁・飛沫弾, Suiton: Himatsudan),[47] Three years later, he learns to channel the Purple Electricity into his sword to increase its cutting power. [48] When first learning the Rasengan, he subconsciously applied lightning chakra to it (wind in the novel), a feat most shinobi prodigies couldn't accomplish. Upon throwing the technique, the nature transformation abruptly activates, turning it invisible, and tricks the opponent into letting their guard down as sufficient damage is inflicted when it makes contact. In the anime, after training under Kakashi, Boruto learned to perform the Wind Release: Rasengan. [18] However, it is incomplete, lacking the power necessary to do much more in comparison to the normal Rasengan. [49] Kāma[] Boruto's Kāma activated. After defeating Momoshiki, Boruto's right hand was forcibly marked with a four-point black diamond seal.Just as he had done in the past, John Barone concerned himself mainly with the production and sales of coin-op hardware and games, while his wife handled the marketing and sales of the company's PlayStation and Dreamcast software, as well as the sales of NeoGeo AES cartridges to the niche of people still clamoring to purchase new games for the unit. Thanks to the expansion of SNK USA, gamers in North America were able to purchase versions of King of Fighters '96, King of Fighters '98, Fatal Fury: Wild Ambition, Samurai Shodown: Warrior's Rage, and Metal Slug for the PlayStation, along with King of Fighters '99 for the Dreamcast, without having to resort to expensive import copies and black-market mod chips. Despite the fact that things were looking up for SNK during the waning days of the last millennium, the company really wasn't flourishing. Arcade attendance was way down, because of the success of Sony's and Nintendo's home consoles, and the fighting game craze had all but died out. That didn't bode well for a company with a library loaded with fighting games. In order to boost its revenue, SNK needed to once again go in a new direction. During the mid-'80s, that new direction was publishing games for the NES. In the early 1990s, it was going after the enthusiasts with the NeoGeo MVS and AES. What would SNK's new strategy be in 1999? Going after the handheld market, which at the time was 100 percent dominated by Nintendo's Game Boy Color. NeoGeo Pocket Color Show anyone a portable video game system, whether it's a Game Boy Advance, an old-school Sega Game Gear, or the newfangled Nokia N-Gage, and chances are he or she will ask you something along the lines of, "What kind of Game Boy is that?" In 1998, this was the handheld market: Nintendo's monochrome Game Boy Pocket. Like it or not, the name "Game Boy" is synonymous with handheld game systems.
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