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Archived from the original on September 24, 2022. Retrieved October 17, 2022. ^ "Shangri-La Frontier, Volume 10". Kodansha USA. Archived from the original on February 12, 2024. Retrieved February 12, 2024. ^ Loo, Egan (September 25, 2013). "Attack on Titan Creator Aims to End Manga in 20 Volumes". Anime News Network. Archived from the original on November 3, 2013. Retrieved October 29, 2013.

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3 2 3634 days ago Ch Chapter 34. 2 2 3634 days ago Ch Chapter 34. 1 3 1837 days ago Ch Chapter 34 7 3660 days ago Ch Chapter 33. 5 1 1097 days ago Ch Chapter 33. 1 1 1097 days ago Ch Chapter 33 7 3675 days ago Ch Chapter 32 7 3719 days ago Ch Chapter 31. 2 1 2268 days ago Ch Chapter 31 7 3747 days ago Ch Chapter 30 7 3754 days ago Ch Chapter 29. 5 1 1097 days ago Ch Chapter 29. 1 3 1837 days ago Ch Chapter 29 7 3810 days ago Ch Chapter 28. 5 1 1097 days ago Ch Chapter 28 7 3823 days ago Ch Chapter 27. 2 1 1097 days ago Ch Chapter 27. 1 1 1097 days ago Ch Chapter 27 7 3871 days ago Ch Chapter 26 7 3886 days ago Ch Chapter 25. ^ Takaya, Natsuki (8 August 2008). Fruits Basket, Volume 14. Los Angeles: Tokyopop. pp. 77, 111, and 141. ISBN 978-1-59532-409-2. ^ Takaya, Natsuki (8 August 2008). Fruits Basket, Volume 14. Los Angeles: Tokyopop. p. 171.
Ironically, during the process, Aruze sold the intellectual property rights for King of Fighters and other SNK franchises to BrezzaSoft--the company partially owned by SNK's former founder, Eikichi Kawasaki. SNK ceased to be on October 22, 2001. After SNK closed, Mega Enterprise went on to develop and publish Metal Slug 4, which is regarded as the weakest entry in the series. BrezzaSoft would ultimately publish King of Fighters 2001 and 2002, which were developed by South Korean developer Eolith, another company partially funded by Kawasaki. The only other SNK-related franchise to see the light of day after the company's departure was Metal Slug. South Korean publisher and developer Mega Enterprise published Metal Slug 4 in 2002. Sadly, most fans regard Metal Slug 4 as the weakest installment in the series. Nevertheless, SNK is a company known for its ability to adapt. Past hardships resulted in NES development, the NeoGeo MVS/AES systems, and the NeoGeo Pocket. Not even bankruptcy and closure could kill this tenacious company. SNK would come back to life, eventually.