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Meanwhile, Hoko leads Sagiri and the others to the gates of the Horai where a Tensen with magenta hair summarily removes Hoko's wooden head. 12"Umbrella and Ink"
Transliteration: "Kasa to Sumi" (Japanese: 傘と墨)Teruyuki ŌmineJun ShishidoJune 24, 2023 (2023-06-24) The Tensen is revealed to be the peony Jiujun Amoghavajra and says that Tan is not an elixir, because if humans consume it they turn into plants. In lightning fast movements, Yuzuriha slashes Amoghavajra to pieces, and then tries to poison it, but the Tensen regenerates itself each time. Eventually, Sagiri, Senta and Yuzuriha utilize their own knowledge and experience of Tao to jointly attack and defeat the Tensen although it leaves them injured and exhausted. Some time later, as Senta proposes that they find a way to save the other members of the expedition, the Tensen becomes a giant flower and fires a dart-like projectile at Yuzuriha. Senta throws himself in front of her and is hit instead.

While the struggles between the classes served to highlight the differences in status between the classes with lower letter ones being superior to the higher letter ones and best seen in the disdain that class A and C members have for class D. Whats interesting is that the this isn’t repeated in all areas as Honami and Class B shown in their interactions with Class D showing that in the end it’s the question of perception.
The overall story for the series also plays a part in dealing with the theme of equality in that it pits the members of class D widely regarded by the school as outcasts against a school who is determined to make things difficult for them. This struggle against great odds by a class of misfits that make use of a variety of tactics to even the field to give them a better chance of victory I felt only serves to make this anime that much interesting. Watching Kiyotaka and Suzune work together to counter the plans of the other classes and the school sure was fun to watch. Overall Youkoso was an interesting anime that had not just an interesting premise and a great story but also great characters that it used to tackle a number of interesting themes that are really relevant in society and in terms of final score I think it definitely deserves a 10 in my books. The only lament that I felt about this anime was that it was only a half season so we aren’t able to see more of what Kiyotaka’s true personality is like. Reviewer’s Rating: 10 What did you think of this review? Nice 0 Love it 0 Funny 0 Confusing 0 Informative 0 Well-written 0 Creative 0More reviews by Shingster (130) Show allRead moreShow lessOpen Gift Report Oct 1, 2017 PoDH Mixed Feelings I think that this anime isn't very newbie friendly. The story is pretty confusing, there is no the usual "OP character" or main stream background like magic,etc.
Story. I think they really miss this one.

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Retrieved October 20, 2016. ^ "Sailor Moon SuperS Special". Sailor Moon SuperS (in Japanese). April 8, 1995. TV Asahi. ^ Archerd, Army (May 15, 1997). "'Magoo' goes stunt-crazy". Variety. Archived from the original on December 26, 2014. Retrieved September 24, 2014. Disney, which wanted Tong to create an international franchise with his direction of the "live" "Magoo," is also in the process of acquiring rights to the Japanese cartoon Sailor Moon, also for Tong to direct ^ "Sailor Moon Was Almost a Live-Action Disney Princess in the 1990s". Playthings. Archived from the original on November 5, 2012. Retrieved April 22, 2014. ^ "Japanese TV Top Ten Anime". ICV2. March 14, 2001. Archived from the original on January 6, 2010. Retrieved June 11, 2011. ^ 第22回アニメグランプリ [2000年6月号] [22nd Anime Grand Prix since (2000 June issue)]. Animage (in Japanese). Archived from the original on April 10, 2015.
In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front, a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill. Occasionally in the game setting, the windmill is performed via alley-oop but is rarely seen in offense-rebound putback dunks due to the airtime required. Dominique Wilkins popularized powerful windmills—in games as well as in contests—including two-handed, self-pass, 360°, rim-hang, and combined variants thereof. Double Clutch[edit] At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability). Whether the result of a 180° spin or body angle at takeoff, the double clutch is generally performed with the player's back toward the rim.