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co. kr (in Korean). November 12, 2020. Archived from the original on November 3, 2022. Retrieved April 14, 2022. ^ "Panini Comics annuncia ufficialmente Blue Lock: il calcio spietato arriva in Italia".

The heroine is a Chinese-French Magical Girl who relies on anime-styled transformation sequences; this also applies to Adrien Agreste (Cat Noir) and the characters who become superheroes in the subsequent seasons. It was originally even more anime-like before becoming an All-CGI Cartoon. The original trailer is often compared to Pretty Cure/Glitter Force and featured the protagonist with a huge Idiot Hero, which the anime concept was a complete success. The finalized cartoon is in CGI but still keeps a lot of its Japanese influences (for example, in some of Marinette's trains of thought, her mental images are drawn in the style of black-and-white manga). The 2007 adaptation of Valérian called Time Jam: Valerian & Laureline is another. The Podcats, a French series animated in Canada by the company who did Clash of the Dinosaurs and some of the effects for Underworld: Awakening. Iginio Straffi's shows Winx Club and Huntik: Secrets & Seekers (from Italy) were designed in an anime style, and every character has hair highlights and eyes reminiscent of characters from (respectively) Shoujo and Shōnen series. Both heavily feature transformation sequences. They don't use Limited Animation, though. Especially so with the Art Shift in Winx Club's 8th season. The Rainbow Magic movie, due to the character designs and animation style; no surprise, as it was co-produced by The Answer Studio.

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Archived from the original on June 11, 2004. Retrieved July 6, 2020. ^ "HUNTER×HUNTER グッズネット" [Hunter × Hunter goods net] (in Japanese). Nippon Animation. Archived from the original on June 1, 2011. Retrieved July 6, 2020. ^ "ハンターX ハンター 奪われたオーラストーン" [Hunter × Hunter: The Stolen Aura Stone] (in Japanese). Retrieved July 6, 2020. ^ "Hunter×Hunter 龍脈の祭壇" [Hunter × Hunter: Altar of Dragon Vein] (in Japanese). Archived from the original on July 2, 2007. Retrieved July 6, 2020. Retrieved 2010-12-11. ↑ "Top 10 Shonen Jump Manga by All-Time Volume Sales". Anime News Network. October 23, 2012. Retrieved 2012-12-20. ↑ "Shueisha Media Guide 2014 少年コミック誌・青年コミック誌" [Boy's & Men's Comic Magazines] (PDF) (in Japanese). Shueisha. p. 2. Archived from the original (PDF) on 2014-04-30. Retrieved 2017-04-22.
[12][1] When Eikichi Kawasaki noticed rapid growth in the coin-operated video game market, he expanded Shin Nihon Kikaku to include the development and marketing of stand-alone coin-op games. The company was nicknamed "Shin Nihon Kikaku" in katakana at first; however, since 1981, it has been changed to "SNK" by taking the initials from the Roman alphabet (Shin Nihon Kikaku). The English copyright notation was also "SNK CORPORATION". It established itself in Sunnyvale, California, to deliver its own brand of coin-operated games to arcades in North America. SNK chose John Rowe to head its American operation. The first two titles that SNK released were Ozma Wars (1979), a vertical space shooter, and Safari Rally (1980), a maze game. Game quality improved over time, most notably with Vanguard (1981), a side-scrolling space shooter. SNK licensed the game to Centuri for distribution in North America. Centuri started manufacturing and distributing the game by itself when profits exceeded projections. [13] In part due to the success of Vanguard, SNK began to gain fame and reputation. An American branch opened on October 20, 1981, named SNK Electronics Corporation.