voirdrama the glory the dangers in my heart x male reader

voirdrama the glory castlevania: nocturne

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When Takamura was struck in the jaw during a pose for a picture, Takamura began to rush toward Hawk. Ippo and the others hold him back, however, Kamogawa was the one to act as he grabbed Hawk by his collar in anger. Hawk then smacked Kamogawa in the face, causing Takamura to freeze in anger, however it ended without anyone getting hurt. Ippo defeating Yi. When his and Takamura's match arrived, Ippo met with Takamura at the changing room where he made a promise with him that if he wins by a first round knockout, Takamura has to become world champion. When Ippo's match began against Yi Yon-su, he was caught off-guard when Yi charged toward him at the start.

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oniichan wa oshimai

If you're new to anime, if this is your entry to this media after your friends recommended aN1mAyy, prefer visuals(=/=sakuga), or you have to participate in [Current Year] isekai fad to be accepted by anime society, then sure I recommend this over the rest.
In fact ShangriLa has some good pros:
1) No harem, No Ecchi(yet), No lolita, No Slavery or other morally ambiguous stuff
2) Visuals
3) Swapping to real life once in a while. Less escapism
4) MC is not some rejected by society, or crippled by overwork trope
5) Video Game Isekai and as such mensuration of xp, skills, equipment actually make sense vs Tensei Isekais
As for cons, the usual issues with generic medieval fantasy/isekais from japan. Just another OP MC with cheat level beginning aiming to be the top LoL player in some local ass server, but this time it's cringy Souls player in a WoW VRMMO, where he can endlessly respawn and succeed with enough grinding on meaningless fights. Zero Stakes. Usual MC in a tacky "I'm so special" half-naked+helmet outfit like no one has ever tried that in an online game. Copypasted mundane supporting characters with the usual archetypes and tropes. Supporting male character being a yesman and a nice_guy, while supporting female character being dumb about video game mechanics. No name AI beeg monstas as possible mid-season boss. The only thing partly new/rare is the FMC stalking her crush through the videogame depending on whether you consider Akane from Lvl[ArbitraryNumber] Yamada-kun and Suguha from SAO to be stalkers. It's Japan so karens stalking men is wish-fulfillment end of the day. [48] Video games[edit] 5pb. announced that they were developing a "dungeon action RPG" based on the light novels titled Is It Wrong to Try to Pick Up Girls in a Dungeon?: Infinite Combate or DanMachi: Infinite Combate, released on PlayStation 4, PlayStation Vita, Nintendo Switch, and Microsoft Windows on November 28, 2019. [49] The PlayStation 4, Nintendo Switch, and PC versions were released in North America for August 11, 2020, and Europe for August 7, 2020. Is It Wrong to Try to Pick Up Girls in a Dungeon?: Memoria Freese or DanMachi: Memoria Freese is a role-playing mobile game for the iOS and Android platforms, released in Japan on June 19, 2017, North America on March 30, 2018,[50] and Europe in 2019. [51] The game sold over 3 million copies in its first month, and has about 35 million registered users and more than 1 million subscribers as of March 2018. [52] The game's earnings are 40% higher in the United States than in Japan.
The music in this series is fine when it is just bitchin' guitar solos, and at its best when it reinterprets the Rocky theme, but it is at its absolute worse when it mistakenly transplants Trigun's music.
My second criticism iis . that the way they shoot to the audience at fight climaxes or whatever is supposed to be an especially exciting part is extremely disruptive, especially in early fights. It inflates the time that each fight takes, reduces the tension and excitement, and can serve no possible purpose but to help dumb viewers realize "oh, so now I should be excited again, okay!!" I do not mean when they flash to trainers or the members of the gym for analysis of the matches, since that is genuinely useful, but just the roars of the audience. It gets better in later matches (as in not happening), but then does come back again.
A third criticism on a similar subject is where, in early scenes, they extremely blurred both the top and bottom of parts of fights to show THERE IS SO MUCH ACTION GOING ON! They finally learned their lesson, but it was really disruptive in the early stages of the series.
Finally, a more plot related implement, still for the fighting, is that they repeatedly rely on Ippo being the one specifically shorted by the gong ringing, not the opponent, in an attempt to add tension by making Ippo the comeback kid over and over.
I think it is nice that they do try very much to make you care about and root for all characters, even though it is obvious that Ippo is the one that you are supposed to like most, and I like the time they spend on each character even though I did not like a lot of them (especially not Ippo's oh so shy routine).
Obviously, this series is enjoyable and generally well produced and paced.