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^ a b "サウンドトラックCD" [Soundtrack CD]. Re-zero-anime. jp (in Japanese). Archived from the original on October 29, 2016. Retrieved August 25, 2016. ^ "TVアニメ「Re:ゼロから始める異世界生活」オープニングテーマ「Redo」【通常盤】" [TV anime "Re:Zero -Starting Life in Another World-" opening theme "Redo" [Regular Edition]]. Media Factory. Archived from the original on February 22, 2019. Retrieved August 25, 2016. ^ "TVアニメ「Re:ゼロから始める異世界生活」オープニングテーマ「Redo」【初回限定盤】" [TV anime "Re:Zero -Starting Life in Another World-" opening theme "Redo" [First Press Limited Edition]]. Media Factory.

He also thinks it would be nice if the viewers could choose what to pick up among the scattered elements and how to enjoy it, and feels that it is a work that has the bosom to be able to do that. increase. That is why Mori think it is his responsibility in making anime to properly convey that in a way that does not distort it too much. The hints are drawn from the first episode, so Mori is glad if the audience could see it from various perspectives, such as being curious about the mystery or liking the world view of Maru and Kiruko traveling through the ruins. As a production side, the production of the first episode was the most difficult. It is an introductory part, so the animators wanted the audience to like the world view and characters, look forward to the future.

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Believing the series would never sell toy merchandise, Bandai pulled out of the project, leaving it in development hell until sister company Bandai Visual stepped in to sponsor it. Since there was no need to merchandise toys with the property any more, Watanabe had free rein in the development of the series. [36] Watanabe wanted to design not just a space adventure series for adolescent boys but a program that would also appeal to sophisticated adults. [23] During the making of Bebop, Watanabe often attempted to rally the animation staff by telling them that the show would be something memorable up to three decades later. While some of them were doubtful of that at the time, Watanabe many years later expressed his happiness to have been proven right in retrospect. He joked that if Bandai Visual had not intervened then "you might be seeing me working the supermarket checkout counter right now. "[36] The city locations were generally inspired by the cities of New York and Hong Kong. [40] The atmospheres of the planets and the ethnic groups in Cowboy Bebop mostly originated from Watanabe's ideas, with some collaboration from set designers Isamu Imakake, Shoji Kawamori, and Dai Satō. The animation staff established the particular planet atmospheres early in the production of the series before working on the ethnic groups. It was Watanabe who wanted to have several groups of ethnic diversity appear in the series. Mars was the planet most often used in Cowboy Bebop's storylines, with Satoshi Toba, the cultural and setting producer, explaining that the other planets "were unexpectedly difficult to use". Retrieved 29 July 2015. ^ "RPGFan Feature - Games of the Year 2014: Best Story". Archived from the original on 17 September 2015. Retrieved 29 July 2015. ^ "RPGFan Feature - Games of the Year 2014: Best Graphic Adventure". Archived from the original on 17 September 2015. Retrieved 29 July 2015. ^ "RPGFan Feature - Games of the Year 2014: Best Graphic Adventure". Archived from the original on 17 September 2015. Retrieved 29 July 2015. ^ Nakamura, Toshi (14 March 2013).
"[5] Tsukikawa stated that there was an initial idea to tell the story of YuYu Hakusho in three seasons, "But realistically, we didn't know how long that was going to take, so we ended up doing five episodes and just showing part of the long, epic story". [6] According to Sakamoto, the show took almost five years to complete; two years of pre-production, more than 10 months of filming, and another two years for post-production. [5] The show's creators revealed that because YuYu Hakusho's fantasy premise and supernatural action make it a VFX-heavy title, production companies were afraid to take on the project. [5] Even when Tsukikawa was brought on board, he thought it would be an impossible project to materialize. [5] Due to the large amount of VFX, eight such companies worldwide contributed to the show. [6] According to Morii, "Japanese creators have the vision and knowledge on how to do these VFX but they had no experience, so this was the first time they went through this top-class VFX process.