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However, when she thinks of her old companions, and Guts especially, she seems to break the spell and attempts to escape, only to lose consciousness and be returned to her room. Griffith is notified by his apostles that she has been returned to her "cage", while Griffith senses something to the east of the city. Meanwhile, on the Seahorse, the whirlpool has dissipated and Schierke attempts to seek out Casca via astral projection. Guts is taunted by visions of his inner darkness, beckoning him to give into his inner rage, but passes out just as the ship is boarded by warriors in Kushan uniforms. The Kushan are revealed to be under the command of Silat, the leader of the Bakiraka warrior clan who had previously encountered Guts while in the employ of Midland, and Daiba, a magician and former servant of Ganishka. Among the ranks of the soldiers is Rickert, who had escaped from Falconia with the Kushan deserters, and recognizes Guts, who does not respond to being chained by the Kushan, collapsing to the ground. He and the rest of the party are escorted by the Kushan in rowboat headed to their capital, with Daiba implying that he has plans for Guts. Production[edit] Development[edit] While briefly working as an assistant to George Morikawa at 18, Miura had already planned some ideas for Berserk's development, having a dark warrior with a gigantic sword illustrated in his portfolio who would be the first conception of Guts. [5][6] Miura submitted manuscripts to a shōnen manga magazine for about four years before working for Hakusensha; however, he felt that he was not capable enough for it and they were also not interested in publishing science fiction or fantasy works. [7] In 1988, while working with Buronson on a manga titled King of Wolves,[8] Miura published a prototype of Berserk in Hakusensha's Gekkan ComiComi. [9][10] This 48-page prototype placed second at the seventh ComiComi's Manga-School prize.Quite a few characters made their premiere in the 2000 edition, including Vanessa, Seth, Lin, and yet another clone character, Kula Diamond. A young girl with ice-blue hair, Kula was the yin to K`'s yang; while K` controlled fire, Kula was a master with ice. The striker system had been revamped for 2000. You had close to 50 different strikers to choose from, including several from other series, such as Kim Donghwan from Garou and Fio from the Metal Slug series. Unfortunately, all of these characters were irrelevant, considering only a few were of any use. Much like KOF '99, 2000 suffered from some serious character imbalances, but that didn't stop the SNK diehard from enjoying it. Metal Slug 3 (2000, NeoGeo)
Also appearing on: PlayStation 2 (2003, Japan), Xbox (2004)
Bigger, longer, and uncut? That's pretty much how Metal Slug 3 compares to the rest of the series. Considered the pinnacle of the series, Metal Slug 3 continued the tradition of beautiful animation and challenging levels and threw in so many surprises it's a shame that not many people have played the game. Right from the get-go, Metal Slug 3 threw some truly ridiculous and awe-inspiring enemies at you, such as the horde of mutant crabs in the first stage, the killer venom fly traps midway through the game, and even Sasquatches! While there weren't any new weapons to be found in this title, there were quite a few surprises in the game, like a diaper-clad monkey who would help you out of sticky situations. It's planned for the Xbox in 2004, but Sony declined to approve Metal Slug 3 for a US release on the PS2. Metal Slug: 2nd Mission (2000, NeoGeo Pocket Color)
This is one of the last games that was released in the US for the NGPC.