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[82] Funimation streamed them simultaneously with the Japanese release. [83] Another OVA was included with the "Plus Ultra" edition of My Hero Academia: World Heroes' Mission in Japan. [84] Two new OVA episodes, titled "HLB <Hero League Baseball>" and "Laugh! As If You Are in Hell," were announced on May 8 and June 3, 2022, respectively. [85] The episodes were given screenings in Japan from June 16–19, 2022. Internationally, Crunchyroll premiered the episodes at Anime Expo on July 1, 2022. A worldwide streaming release premiered on August 1, 2022.

[22] Kon decided to take on the role of director because he couldn't resist the allure of directing for the first time, and because the original author allowed him to change the story as he liked as long as he kept three things in mind to make the film work: the main character is a B-grade idol, she has a rabid fan (stalker), and it is a horror film. [18][19][24] So he took some elements from the original work, such as the uniquely Japanese existence of idols, the "otaku" fans that surround them, and the stalkers that have become more radical, and came up with as many ideas as possible with the scriptwriter, Sadayuki Murai, with the intention of using them to create a completely new story. [16][18][19] And the film needed a core motif, which had to be found not by the screenwriter or anyone else, but by the director, Kon himself. [16][18][19] So he came up with the motif of two things that should have a "borderline," such as "dream and reality," "memory and fact," and "oneself and others," becoming borderless and blending together, based on the short film Magnetic Rose (from Memories), for which he had written a script, and the suspended manga Opus. [22][23] The concept of "memory and fact" in the plot was inspired by the album Sim City by Susumu Hirasawa. [25] He said, "This album is like a city that was suddenly created with a high degree of modernity without any evolutionary process. [25] In the meantime, he came up with the idea that "a character more like 'me' than 'I', the protagonist, to the people around 'me' " is created on the Internet without 'my' knowledge. [16][18][19] The character is "the past me" for the protagonist, and this "other me" that should have existed only on the Internet has materialized due to external factors (the consciousness of the fans who want the protagonist to be like that) and internal factors (the protagonist's regret that she might have been more comfortable in the past). And then the composition that the character and the protagonist herself confronted emerged. [18][19] It was only then that he became convinced that this work could be established as his own video work. [18][19] Kon decided to interpret the original story above as a story about an idol girl who was broken down by a sudden change in her environment or by a stalker who targets her, and wrote a completely new script with Sadayuki Murai.

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Once you ran out of spirit, you couldn't perform your character's special attacks. It was a nice micromanagement factor that no other series has ever implemented. The AOF games were also the first ever to implement scaling and zooming when in a battle. If you walked away from your opponent, the camera would zoom out, giving you a wider view of the battle. Lastly, one awesome visual touch was the ability to actually bruise your opponent during battle, a feature that was not seen in any other game until Midway's Ready 2 Rumble series. Like in Fatal Fury, you could only pick two characters here, Ryo and Robert. Fatal Fury 2 (1992, NeoGeo)
Also appearing on: Super Nintendo (1994), Sega Genesis (1994)
Building on the success of the first game, Fatal Fury 2 came out a year later, boasting more characters and better animation. No longer were Joe, Terry, and Andy the only playable characters in the game. Actually, it added some of the most famous SNK characters ever, such as Kim and Mai. Other than the addition of new characters, the actual game didn't change that much. Art of Fighting 2 (1993, NeoGeo)
Also appearing on: Super Nintendo (1994)
Arcade games are usually designed to be quarter-munchers, and Art of Fighting 2 drove that point home. ^ a b モブサイコ100 16 (in Japanese). Shogakukan. Archived from the original on October 27, 2020. Retrieved July 12, 2018. ^ Ressler, Karen (April 23, 2018). "Dark Horse Licenses Mob Psycho 100 Manga". Anime News Network. Archived from the original on April 23, 2018. Retrieved April 23, 2018. ^ Sherman, Jennifer (March 15, 2018). "Mob Psycho 100's Reigen Gets Spinoff Manga on March 19".
Retrieved 2010-12-11. ↑ "Top 10 Shonen Jump Manga by All-Time Volume Sales". Anime News Network. October 23, 2012. Retrieved 2012-12-20. ↑ "Shueisha Media Guide 2014 少年コミック誌・青年コミック誌" [Boy's & Men's Comic Magazines] (PDF) (in Japanese).