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The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front, a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill. Occasionally in the game setting, the windmill is performed via alley-oop but is rarely seen in offense-rebound putback dunks due to the airtime required. Dominique Wilkins popularized powerful windmills—in games as well as in contests—including two-handed, self-pass, 360°, rim-hang, and combined variants thereof. Double Clutch[edit] At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability). Whether the result of a 180° spin or body angle at takeoff, the double clutch is generally performed with the player's back toward the rim. While this orientation is rather conducive to the double clutch motion, Spud Webb was known to perform this dunk while facing the basket. Additionally, Kenny "Sky" Walker, Tracy McGrady—in the 1989 and 2000 NBA Contests, respectively—and others, have performed 360° variation of the double clutch (McGrady completed a lob self-pass before the dunk).

Archived from the original on December 10, 2022. Retrieved December 10, 2022. ^ Sherman, Jennifer (April 10, 2020). "Demon Slayer: Kimetsu no Yaiba Anime Film Opens on October 16". Anime News Network. Archived from the original on May 28, 2020.

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July 22, 2020. Archived from the original on October 21, 2020. Retrieved May 22, 2020. ^ ヤングアニマル21号 20年10月23日発売! (in Japanese). Hakusensha. October 23, 2020. Archived from the original on October 28, 2020. Retrieved October 28, 2020. ^ ヤングアニマル3号 21年1月22日発売! (in Japanese). Hakusensha. January 22, 2021. Retrieved October 28, 2018. ^ "Cyberpunk 2077 devs 'will be significantly more open'". PCGamesN. June 12, 2018. Archived from the original on October 14, 2018. Retrieved October 14, 2018. ^ a b c d e "'Akira' Is Frequently Cited as Influential. Why Is That?". Film School Rejects. April 3, 2017. Archived from the original on November 7, 2018.
Nagatoro eventually accepts and they all run to the Art club where they overhear Hana trying to force feed Senpai her own home-made lunch as an apology for interrupting the date. This greatly annoys Nagatoro who tries to convince Hana that she will be providing lunch for Senpai so she doesn't need to bring apology lunches anymore. Senpai, however, rejects Nagatoro's offer, much to the dismay of all the girls in the room, due to her already needing to get up early for Judo. He then saves himself by offering to bring Nagatoro lunch on the days she has early Judo and she can bring him lunches on days she does not, regaining the respect of the girls in the room and greatly pleasing Nagatoro. Later on the way home, Nagatoro asks Senpai if he would like to finish where they left off on their date. Senpai, embarrassed but determined, agrees and the two finally happily embrace with Nagatoro granting one final tease. Reception[edit] Oricon Japanese comic rankings Volume
No. Peak
rank Notes Refs 2 34 1 week [82] 3 20 1 week [83] 4 24 2 weeks [84] Don't Toy with Me, Miss Nagatoro has received overall positive reviews. The first few chapters have been criticized for Nagatoro's teasing, with reviewers comparing it to bullying. However, the art and character development has been well received, with Nagatoro showing a softer side as the series progresses. [85][86][87] Don't Toy with Me, Miss Nagatoro has also been compared to other works in the "teasing" genre, such as Teasing Master Takagi-san and Uzaki-chan Wants to Hang Out![85][86] In November 2019, the manga had over one million copies in circulation in Japan, and surpassed 1.