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ISBN 9781476617565. Kohler, Chris (2004). Power-up : how Japanese video games gave the world an extra life. Indianapolis: BradyGames. pp. 235–236.

Retrieved March 25, 2022. ^ 【11月30日付】本日発売の単行本リスト. Natalie (in Japanese). Natasha, Inc. November 30, 2019. Archived from the original on March 15, 2023. Retrieved March 15, 2023. ^ a b c d e f g h i "Gushing over Magical Girls (Manga)". J-Novel Club. Archived from the original on March 15, 2023. Retrieved March 15, 2023.

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Archived from the original on July 5, 2022. Retrieved September 19, 2017. Loo, Egan (September 19, 2017). "Japan's Animation DVD Ranking, September 11–17". Anime News Network. Archived from the original on July 6, 2022. Retrieved June 19, 2022. Ressler, Karen (August 19, 2016). "New York Times Manga Best Seller List, August 7–13". Anime News Network. Archived from the original on November 8, 2020. Anime News Network. Archived from the original on June 14, 2022. Retrieved January 13, 2022. Ressler, Karen (August 21, 2015). "New York Times Manga Best Seller List, August 9–15". Anime News Network.
He regards the artwork for Vagabond as a challenge in contrast to Slam Dunk and Real. [10] The author clarified that there are other activities besides fighting which are important for the protagonist. Should Inoue make Miyamoto constantly follow fights, the main character would die. Rather than tell a story, Inoue wants to shows the life of Miyamoto which he considers poetry. When Musashi comes face to face with Sekishūsai, Inoue tried to make the artwork appealing to the readers. [11] In contrast to popular belief, Inoue's Musashi does not follow bushido but instead a more unique path with a growth path that he finds realistic.