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He concluded that "the first season of My Hero Academia delivers thirteen episodes of fantastic action, elevated by a heartfelt story that's wrapped around a core cast of memorable and relatable characters". [312] In his review for the second season, Osborn praised it as "truly something special", complimenting the animation, character developments, and emotions. He called it as "one of the best TV shows" he had ever watched. [313] Tom Speelman of Polygon praised the anime for its animation, action and characters. Speelman also stated that compared to other superhero teams like X-Men or Legion of Super-Heroes, My Hero Academia's biggest asset is its huge cast, with even minor characters having a "fun look" or "interesting personality" for readers to latch onto. He noted that it has similarities to the other shows and comics like Teen Titans, Runaways, or Young Justice, though he felt its closest thematic analog is the 2005 Disney film Sky High. [314] Chris Beveridge from The Fandom Post also praised the anime. He said that despite it being a long running series, it manages to not feel directionless and has several great moments. [315] Nick Creamer of Anime News Network also praised the adaptation. He gave praise to the music and animation in the action scenes, while criticizing the pacing and stating that the animation can be average at times. [316] In his review of the second season, he gave it praise for the improvements to both pacing and animation.Dominique Wilkins popularized powerful windmills—in games as well as in contests—including two-handed, self-pass, 360°, rim-hang, and combined variants thereof. Double Clutch[edit] At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability). Whether the result of a 180° spin or body angle at takeoff, the double clutch is generally performed with the player's back toward the rim.
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