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[60] In 2014, the 24th volume of the manga had received an initial print run of one million copies;[61] and the 30th volume in 2015 had an initial print run of 700,000 copies printed. [62] The Kuroko's Basketball light novel series also sold well in Japan in 2014. The first light novel Replace was the ninth best-selling light novel series,[63] while it was the sixth best-selling light novel volume with 215,859 copies sold. [64] DVD sales of the anime series have also been featured on Oricon's weekly Japanese anime DVD rankings various times. [65][66][67] Kuroko's Basketball is often compared to Weekly Shōnen Jump's earlier basketball-themed manga Slam Dunk. However, Azusa Takahashi of Real Sound pointed out whereas Slam Dunk was very realistic, the newer series is more focused on entertainment and is strongly based in fiction with each character having a "special move. "[52] The anime series was awarded the 2013 Tokyo Anime Award in the Television Category. [68] Controversies[edit] After the anime began airing in 2012, the series became popular with dōjinshi circles, particularly for yaoi dōjinshi, though there is no yaoi in the series itself. Several events at which dōjinshi of the series were to be sold, as well as several other locations linked to the series and the author Tadatoshi Fujimaki, including a television station airing the anime, a convenience store chain selling items of the series, and Fujimaki's alma mater Sophia University, received threatening letters containing a powder or liquid substance. It is still unknown if it is one individual behind all the threatening letters, nor is the reason for the threats known. [69][70] Multiple doujinshi events, including Comiket, banned content related to the series, barring creators from selling Kuroko's Basketball-themed doujinshi at their events.[3] Early plans for the story did not include the hierarchical structure of the Soul Society, but did include some characters and elements that were not introduced into the plot until the Arrancar arc, such as Ichigo's Soul Reaper parentage. [2] Kubo has cited influences for elements of Bleach ranging from other manga series to music, foreign language, architecture, and film. He attributed his interest in drawing the supernatural and monsters to Shigeru Mizuki's GeGeGe no Kitaro and Bleach's focus on interesting weaponry and battle scenes to Masami Kurumada's Saint Seiya, manga that Kubo enjoyed as a boy. [2] The latter is based on Greek mythology and Kubo also considered it as a source for his focus on myths, monsters and the afterlife. [4] The action style and storytelling found in Bleach are inspired by cinema, though Kubo has not revealed any specific movie as being an influence for fight scenes. When pressed, he told interviewers that he liked Snatch, but did not use it as a model. [7] Bleach's fight choreography is instead constructed with the aid of rock music, which the author listens to while imagining the fights in order to give him a sense of pacing for the panel cuts and change of angles through the scenes. [8] Kubo prefers to draw realistic injuries in order to render the fight more impactful, by making the readers feel the pain the characters are feeling. [9] Bleach's fight scenes are often broken up with brief gags, which the author inserts when he grows bored during the illustration process. [8] Bleach's plotting process is focused around character design. When writing plotlines or having difficulties generating new material, Kubo begins by thinking of new characters, often en masse, and rereading previous volumes of Bleach.
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