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[41] In July 2020, it was announced that the franchise's publishing rights outside of Japan will be transferred from NIS America to Spike Chunsoft. [42] As part of the 10th anniversary celebration, enhanced ports of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, titled Danganronpa: Trigger Happy Havoc Anniversary Edition and Danganronpa 2: Goodbye Despair Anniversary Edition respectively, were released on smartphone on November 25, followed by Nintendo Switch in December 2021. Danganronpa: Trigger Happy Havoc Anniversary Edition was also ported to Xbox One and Microsoft Store on January 17. [43] These version contains a gallery where players can listen to character voices, as well as view character expressions, in-game illustrations, and character references. On Nintendo Switch, the publisher also released Anniversary Edition of Danganronpa V3: Killing Harmony, as well as Danganronpa S: Ultimate Summer Camp, a brand new exclusive game for the Switch. Danganronpa: Trigger Happy Havoc Anniversary Edition, Danganronpa 2: Goodbye Despair Anniversary Edition, Danganronpa V3: Killing Harmony Anniversary Edition, and Danganronpa S: Ultimate Summer Camp were also collected and sold as a bundle titled "Danganronpa Decadence on the Nintendo Switch. [44] Themes[edit] According to Kodaka, the first two games focus prominently on the ideas of hope and despair. The cast from the first game suffers the latter theme when being forced to kill each other in Monokuma's battle royale. Kodaka stated that the games were intended "to portray the disparity faced when someone has killed another person while at the same time portraying the hope of one day achieving salvation. " Although the game shares traits from Koushun Takami's 1999 novel Battle Royale, Kodaka aimed to provide different ideas when writing the script. Originally, the idea was to use adults as protagonists but he instead found high school characters as more potential leads due to their immaturity through the usage of character development and how would they react to a killing game.

You are the reason why I tend to hold my pillow tight. And you are the reason I can’t sleep without saying goodnight. There are too many things about you that make me adore you, and I keep thinking about you as I go off to sleep. You are irreplaceable to me. Sweet dreams, my special!Good Night Quotes“May tonight be a lovely and serene bridge that will lead you to a wonderful tomorrow. ” – E. Joseph Cossman“Go to sleep knowing that I loved you this day, and each tomorrow my love grows stronger. Good night!” – Catherine Pulsifer“Good night my dearest love and have pleasant dreams. Here’s to hope that tomorrow will be as sunny and bright as you are. ” – Anthony T. Hincks“Good night.

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Retrieved 19 November 2019. ^ Klepek, Patrick (11 March 2014). "Danganronpa: Trigger Happy Havoc Review - Giant Bomb". Giant Bomb. CBS Interactive. Archived from the original on 9 July 2015. Retrieved 14 July 2015. ^ "Diehard GameFAN's 2014 Video Game Awards". Archived from the original on 22 June 2019. Retrieved 29 July 2015. ^ "Game Informer Best Of 2014 Awards". 1 Part 1 to Part 6 3. 1. 1 Part 1 to Part 3 3. 1. 2 Part 4 to Part 6 4 Second continuity 4. 1 Steel Ball Run 4.
Kung Fu Dunk was released on February 7, 2008. Games[] Numerous video games based on the series, mostly developed by Banpresto and produced by Bandai, have been published for the Japanese market. Two basketball sims titled Slam Dunk Gakeppuchi no Kesshō League. and Slam Dunk 2 were released for the Game Boy. The Super Famicom had three games, Slam Dunk: Shi Tsuyo Gekitotsu, Slam Dunk 2: IH Yosen Kanzenban!!, and SD Heat Up!!. Slam Dunk games have also been released for the Game Gear, Mega Drive, and Sega Saturn.