ocine valencia sailor.moon
7 Class A Tournament: Speed Star Arc 2. 1. 8 Class A Tournament: White Fang Arc 2. 1. 9 Challenge for the Throne Arc 2. 1. 1Références asiatiques 7. 1. 2Avatar 7. 1. 3Éléments 7.The former had her behavior based on the antics of Yoko Kanno as observed by Watanabe when he first met her. [31] While generally portrayed as carefree and eccentric, Edward is motivated by a sense of loneliness after being abandoned by her father. [32] Kawamoto initially based Ein's design on a friend's pet corgi, later getting one himself to use as a motion model. [34][35] Production[edit] Series director Shinichirō Watanabe at the 2009 Japan Expo Cowboy Bebop was developed by animation studio Sunrise and created by Hajime Yatate, the well-known pseudonym for the collective contributions of Sunrise's animation staff. The leader of the series' creative team was director Shinichirō Watanabe, most notable at the time for directing Macross Plus and Mobile Suit Gundam 0083: Stardust Memory. Other leading members of Sunrise's creative team were screenwriter Keiko Nobumoto, character designer Toshihiro Kawamoto, mechanical art designer Kimitoshi Yamane, composer Yoko Kanno, and producers Masahiko Minami and Yoshiyuki Takei. Most of them had previously worked together, in addition to having credits on other popular anime titles. Nobumoto had scripted Macross Plus, Kawamoto had designed the characters for Gundam, and Kanno had composed the music for Macross Plus and The Vision of Escaflowne. Yamane had not worked with Watanabe yet, but his credits in anime included Bubblegum Crisis and The Vision of Escaflowne. Minami joined the project as he wanted to do something different from his previous work on mecha anime. [23][33] Concept[edit] Cowboy Bebop was Watanabe's first project as solo director, as he had been co-director in his previous works.
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