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Account Account - email or username Password Remember me Forgot password? Reset Password Enter the e-mail address associated with your account and we'll email you a link to reset your password. E-mail Requesting Password Reset Instructions. You have been sent an email with instructions on how to reset your password. NOTE: If you don't receive a message right away, please be patient. At times some customers have experienced delays of several minutes. Close Note to our visitors in the EU This website uses cookies and tracking technologies to assist with your navigation, analyze use of our website and products and services, assist with your registration and login, and to assist with our marketing efforts. You may block cookies via standard web-browser settings, but this site may not function correctly without cookies. Edit comment Contains spoilers! Never miss a new chapter. Add Boruto: Two Blue Vortex to your favorites, and start following it today! Read Boruto: Naruto Next Generations Manga Online For Free Skip to content Boruto Manga Online Read Boruto Manga Online in High Quality Menu Primary Menu Boruto: Naruto Next Generations Boruto Manga Chapter 87 BORUTO TWO BLUE VORTEX Privacy Policy Terms and Conditions Boruto: Naruto Next Generations Boruto: Naruto Next Generations Title: “Exploring Boruto: Naruto Next Generations Manga and Anime Series” Introduction: Boruto: Naruto Next Generations is a captivating Japanese manga and anime series that serves as a sequel to the beloved Naruto franchise. [6] Animators often traveled to foreign countries to do research on how to depict them, but such research had not been done before for a Japanese setting. [6] While animating the movie, Takahata also created several different cuts of the scene in which Seita cremates Setsuko's body. Takahata spent a lot of time on this scene, trying to create the perfect iteration of it. Each of these cuts remained unfinished and unused in the end. [10] Most of the illustration outlines in the film are in brown, instead of the customary black. Black outlines were only used when it was absolutely necessary. Color coordinator Michiyo Yasuda said this was done to give the film a softer feel. Yasuda said that this technique had never been used in an anime before Grave of the Fireflies, "and it was done on a challenge". [6] Yasuda explained that brown is more difficult to use than black because it does not contrast as well as black. [6] Grave of the Fireflies was Takahata's first animated film produced with Studio Ghibli. [11] Takahata insisted on working with well known animators Yoshifumi Kondō who was working for Nippon Animation at the time and Yoshiyuki Momose.
[citation needed] Because of the ball-security provided by the use of both hands, the two-handed tomahawk is a staple of game situations—frequently employed in alley-oops and in offense-rebound put-back dunks. In one common variation, a 360° spin may be completed prior to or simultaneously with the tomahawk. Circa 2009, independent slam dunker Troy McCray pioneered an especially complex variant of the dunk: once the tomahawk motion is complete, instead of slamming the ball in the rim, a windmill dunk (see below) is then performed. [38] Windmill[edit] Before takeoff, or at the onset of the jump, the ball is brought to the abdomen and then the windmill motion is started by moving the ball below the waist according to the length of the player's fully extended arm. Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim. Although, due to momentum, many players are unable to palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm, these are thought to improve grip and prevent loss of possession. [39] Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to dominant hand. There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand.