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Retrieved April 24, 2018. Reck, Gregory G. ; Dick, Bruce Allen (2015). American Soccer: History, Culture, Class. McFarland. ISBN 9781476617565. Kohler, Chris (2004). Power-up : how Japanese video games gave the world an extra life. Indianapolis: BradyGames. pp. 235–236.

It’s truly impressive. 13. “The Parisian Agency”Genre: Real estate realityIf you like shows about real estate and want to have a look inside some of Paris’s most luxurious properties, this is the show for you. It follows a group of real estate agents as they work with sometimes impossibly demanding high-end clients. The drama never seems to end when you’re working with billionaire house hunters, so this show is never not entertaining. And like I said, maybe the best part of the show is getting to see inside all those historical Parisian houses—I can only dream of living in them, but it’s fun anyway.

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[16] The spin-offs Danganronpa Another Episode: Ultra Despair Girls and Danganronpa: Unlimited Battle use different types of gameplay. The former is a third-person shooter in which the protagonist, Komaru Naegi, uses a megaphone to issue commands at most of the electronic objects in-game, including Monokuma Robots and switches. [17] Unlimited Battle is an action game where players use touchscreen controls to fling a team of four of the Danganronpa characters at enemies. [18] Development[edit] "It was originally a basic visual novel, but visual novel games are not that popular in Japan anymore, either. So we figured that if DanganRonpa were to be just a visual novel, it would not be as popular we wanted it to be, these days. So that's why, to show that the game is really interesting, we decided to add a lot of different features -- after the scenario was written. " —Yoshinori Terasawa[19] While at Spike, Kodaka proposed an idea to the company that was known as Distrust. [20] The concept was similar to that of Danganronpa, a battle royale style death game in a closed environment between high school students, but the idea was too gruesome and was consequently scrapped. After tweaking the concept, Kodaka successfully pitched it to the company and the game went into production, becoming Danganronpa. [20] The word "Danganronpa" originated from character designer Rui Komatsuzaki which was first written in kanji but it was later taken to katakana for the logo. [21] Kodaka cites David Lynch as a major inspiration when making the games. Bonney shares the sentiment, and they should bring some, but Luffy tells her that Sanji can just cook for them, much to her joy. Luffy then asks Bonney why she is in such a good mood now and she says she feels better that she no longer wants to kill Dr. Vegapunk. With the fleet, Saturn is notified about the situation by Lucci, who was somehow able to contact him. Saturn asks Kizaru if he can just slip by the Frontier Dome with his powers, but Kizaru tells him that Sentomaru is guarding it. Saturn tells him to ignore him, but Kizaru says that would go against his own ideals. He adds that if they begin their assault, Sentomaru will likely order the Sea Beast weapons and Pacifista to attack. Saturn asks about the power plant and Kizaru admits that Lucci was able to relay that information to them. With that, the ships get into battle formation, with the Rokushiki users being put on standby as the assault will begin soon and the bombardment unit being told to aim for the Sea Beast weapons instead of the Pacifista. Luffy’s group reaches the Thousand Sunny and Vegaforce-01 just as Kizaru uses Yata no Kagami to reach the island. Sentomaru intercepts him as Luffy senses Kizaru’s strength and says that someone strong is coming.
Anime News Network. Archived from the original on May 9, 2021. Retrieved May 9, 2021. ^ Hodgkins, Crystalyn (December 18, 2021). "Demon Slayer: Kimetsu no Yaiba Gets Traditional Noh-Kyōgen Stage Play in Tokyo, Osaka in 2022". Anime News Network.