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So the camera would show an image then pan over to another image that will either have the narrator speaking or a character(or character's).
Overall the 2D art looks fine. The CG is decent and surprisingly quite fluid(can be clunky at times). Is it as good as say the "Ultraman" 2019 CGI Anime? No, but is it as bad as the "Berserk" 2015 CGI Anime? No. In my opinion it's a decent middle ground.
I personally didn't mind all of the different art styles and techniques used though I do understand how some would dislike it.

Starting from the mesmerizing opening sequence, which perfectly fits Horimiya’s theme, to the unique ending sequence.
One other thing that I must separately mention is the dialogue delivery. This is one of the most important factors to me when I watch an anime. The dialogue delivery feels WAY TOO genuine. The casts are so talented because it is music to my ears. There is no girl who talks in a high pitched voice which is borderline annoying, even Remi talks in a normal way, I expected her to sound annoying.

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Instead of being stuck with all three members of, say, Team Japan, you could now pick characters from different teams to make your own custom team. Samurai Shodown III (1995, NeoGeo)
Also appearing on: PlayStation (1996)
Samurai Shodown III represented a turning point in the series and for SNK. The original team that worked on the first two games had been disbanded, and Team Garapogos (a typical SNKgrish translation of Galapagos) was in charge of the series. Considering that the second Shodown game was praised as being one of the best fighting games of all time, there was intense pressure to deliver with the third game in the series. The changes made in the game were quite evident. Gone were some of the more campy characters such as Earthquake and Tam-Tam, and in was a new system called slash/bust (or chivalry/treachery). The slash/bust system was a play on the code of the samurai and allowed you to use slightly different versions of your chosen fighter. Other minor additions to the gameplay included air blocking, sidestepping/dodging, and POW charge. Although the changes in the game were for the better, many people felt that the series had fallen with Shodown III. Perhaps it was the change in theme or the absence of many fan favorites, but many gamers still feel this is one of the weaker installments in the series. Art of Fighting 3: The Path of a Warrior (1996, NeoGeo)
The final game in the Art of Fighting series had Robert Garcia as the star, shoving aside Ryo and his family problems. ^ Tobin 2004, p. 88. ^ "Manga Tutorials: Emotional Expressions". Rio. Archived from the original on July 29, 2008. Retrieved August 22, 2008. ^ a b c University of Michigan Animae Project. "Emotional Iconography in Animae". Archived from the original on April 2, 2009. Retrieved August 8, 2009. ^ Brenner 2007, p.
Archived from the original on August 1, 2015. Retrieved July 6, 2020. ^ "HUNTER×HUNTER/2" (in Japanese). Shueisha. Archived from the original on October 7, 2012. Retrieved July 6, 2020. ^ Pineda, Rafael Antonio (August 21, 2018). "Jump Force Adds Gon, Hisoka, Sanji, Blackbeard as Playable Characters". Anime News Network. Archived from the original on September 15, 2018. Retrieved September 15, 2018.