kingdom anime saison 5 episode 2
La
section de filtrage de recherche est très avancée. On peut filtrer les recherches par genre et même par studio, ce qui n’est pas disponible dans la plupart des autres
sites d’animes. La recherche par ordre alphabétique est aussi disponible, ce qui garantit que
vous ne trouverez pas votre anime préféré. Pour ceux qui veulent se faire des contacts, un chat de type Discord est disponible. Vous
pouvez profiter de toutes les possibilités offertes par ce serveur innovant : discuter, partager et même faire des demandes d’animes. Otaku-attitude vous offre même la possibilité d’apprendre le japonais. Ce site sera sans doute votre premier choix en matière d’animes. 23-Manga-vf Manga-vf. fr Le site est tout simplement parfait pour regarder des animes (dessins animés japonais) en streaming en VF et en VOSTFR. Manga-VF est un site très confortable à visiter, surtout avec son thème sombre qui permet de mieux remarquer les animes. Le design est bien conçu, bien organisé et surtout, il n’y a pas de publicité gênante.
[40] Between the Legs[edit] For one-footed jumpers, the ball is generally transferred to the non-dominant
hand just before or upon take-off; for two-footers, this transfer is often delayed for milliseconds as both hands control the ball to prevent dropping it. Once airborne, the dunker generally transfers the ball from non-dominant to dominant hand beneath a raised leg. Finally, the ball is brought upwards by the dominant hand and slammed through the rim. The between-the-legs dunk was popularized by
Isaiah Rider in the 1994 NBA slam dunk contest, who called it "The East Bay Funk Dunk,"[41] so much so that the dunk is often colloquially referred to as a "Rider dunk"—notwithstanding Orlando Woolridge's own such dunk in the NBA contest a decade earlier. [42] Since then, the under-the-leg has been attempted in the NBA contest by a number of participants, and has been a staple of other contests as well. Its difficulty—due to the required hand-eye coordination, flexibility, and hang-time—keeps it generally reserved for exhibitions and contests, not competitive games.
Faselei! (2000, NeoGeo Pocket Color)
Faselei! was developed by Sacnoth, a team populated by former SquareSoft employees. It's a turn-based strategy game
with robotic mechs at the center. Unlike similar games, where you move next to an opponent and make an attack, Faselei! was unique in that the robots on the battlefield only moved once everyone had input their commands. That meant you needed to predict where the opponent was going to go and plan your advance or retreat accordingly. As you proceeded through the game, you earned money to buy new mechs and armor upgrades, as well as chips that
added new attacks and moves to your mech. Early on, you could only make a couple of turns and move two or three spaces each phase. By the end of the game, you could input a lengthy ballet of steps, turns, attacks, and defenses. In addition to the deep gameplay, players loved Faselei! for its rich graphics, MP3-clarity music, and involving RPG story. Faselei! was not released in the United States. It was sold for a limited time in Europe, however, and English copies of the game routinely fetch upward of $100 on auction sites. The Japanese version is relatively easy to find.