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We get characters whose defining personality trait is being a loli with a speaking habit, I suppose. Beatrice and the rest of the loli cast could fuck off, I suppose. But I suppose since half of Re:Zero's main cast is lolis, getting rid of them would leave very little, I suppose. Stereotypical roles don't suddenly become better by simply switching them to another stereotypical role. A visual novel maid character doesn't gain depth by making her “waifu-bait” contestants. And this extends to every other character Suburu comes across on his journey. They're all just there to fill in expected roles, like a bunch of NPCs that are brought to life.
There's no sense of culture. No ethos to pull from. Nothing that defines the world that Suburu is tossed into. Just snippets of ideas cobbled together to serve as yet another medieval fantasy world that draws from the same well as any other.
[32] Their designs were intended to contrast against Spike. [31] Faye was described by her voice actress Megumi Hayashibara as initially being an "ugly" woman, with her defining traits being her liveliness, sensuality and humanity. [33] To emphasize her situation when first introduced, she was compared to Poker Alice, a famous Western figure. [31] Edward and Ein were the only main characters to have real-life models. The former had her behavior based on the antics of Yoko Kanno as observed by Watanabe when he first met her. [31] While generally portrayed as carefree and eccentric, Edward is motivated by a sense of loneliness after being abandoned by her father. [32] Kawamoto initially based Ein's design on a friend's pet corgi, later getting one himself to use as a motion model. [34][35] Production[edit] Series director Shinichirō Watanabe at the 2009 Japan Expo Cowboy Bebop was developed by animation studio Sunrise and created by Hajime Yatate, the well-known pseudonym for the collective contributions of Sunrise's animation staff. The leader of the series' creative team was director Shinichirō Watanabe, most notable at the time for directing Macross Plus and Mobile Suit Gundam 0083: Stardust Memory. Other leading members of Sunrise's creative team were screenwriter Keiko Nobumoto, character designer Toshihiro Kawamoto, mechanical art designer Kimitoshi Yamane, composer Yoko Kanno, and producers Masahiko Minami and Yoshiyuki Takei. Most of them had previously worked together, in addition to having credits on other popular anime titles.
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