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We get characters whose defining personality trait is being a loli with a speaking habit, I suppose. Beatrice and the rest of the loli cast could fuck off, I suppose. But I suppose since half of Re:Zero's main cast is lolis, getting rid of them would leave very little, I suppose. Stereotypical roles don't suddenly become better by simply switching them to another stereotypical role. A visual novel maid character doesn't gain depth by making her “waifu-bait” contestants. And this extends to every other character Suburu comes across on his journey. They're all just there to fill in expected roles, like a bunch of NPCs that are brought to life.
There's no sense of culture. No ethos to pull from. Nothing that defines the world that Suburu is tossed into. Just snippets of ideas cobbled together to serve as yet another medieval fantasy world that draws from the same well as any other.

[32] Their designs were intended to contrast against Spike. [31] Faye was described by her voice actress Megumi Hayashibara as initially being an "ugly" woman, with her defining traits being her liveliness, sensuality and humanity. [33] To emphasize her situation when first introduced, she was compared to Poker Alice, a famous Western figure. [31] Edward and Ein were the only main characters to have real-life models. The former had her behavior based on the antics of Yoko Kanno as observed by Watanabe when he first met her. [31] While generally portrayed as carefree and eccentric, Edward is motivated by a sense of loneliness after being abandoned by her father. [32] Kawamoto initially based Ein's design on a friend's pet corgi, later getting one himself to use as a motion model. [34][35] Production[edit] Series director Shinichirō Watanabe at the 2009 Japan Expo Cowboy Bebop was developed by animation studio Sunrise and created by Hajime Yatate, the well-known pseudonym for the collective contributions of Sunrise's animation staff. The leader of the series' creative team was director Shinichirō Watanabe, most notable at the time for directing Macross Plus and Mobile Suit Gundam 0083: Stardust Memory. Other leading members of Sunrise's creative team were screenwriter Keiko Nobumoto, character designer Toshihiro Kawamoto, mechanical art designer Kimitoshi Yamane, composer Yoko Kanno, and producers Masahiko Minami and Yoshiyuki Takei. Most of them had previously worked together, in addition to having credits on other popular anime titles.

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berserk manga scans online

Retrieved May 18, 2023 – via Twitter. ^ Mateo, Alex (July 10, 2023). "Oshi no Ko Manga's Circulation Jumps 2. 7 Times After Anime's Premiere". Anime News Network. Archived from the original on July 10, 2023. Retrieved July 10, 2023. ^ 漫画【推しの子】 [@oshinoko_comic] (October 5, 2023). ★今週の【推しの子】★本日YJ45号の発売日です!最新百二十八話では. [34] Following the discontinuation of the print Shonen Jump, Viz began releasing One Piece chapterwise in its digital successor Weekly Shonen Jump on January 30, 2012. [35] Following the digital Weekly Shonen Jump's cancelation in December 2018, Viz Media started simultaneously publishing One Piece through its Shonen Jump service, and by Shueisha through Manga Plus, in January 2019. [36][37] In the United Kingdom, the volumes were published by Gollancz Manga, starting in March 2006,[38] until Viz Media took it over after the fourteenth volume. [39][40] In Australia and New Zealand, the English volumes have been distributed by Madman Entertainment since November 10, 2008. [41] In Poland, Japonica Polonica Fantastica is publishing the manga,[42] Glénat in France,[43] Panini Comics in Mexico,[44] LARP Editores and later by Ivrea in Argentina,[45][46] Planeta de Libros in Spain,[47] Edizioni Star Comics in Italy,[48] and Sangatsu Manga in Finland. [49] Spin-offs and crossovers Oda teamed up with Akira Toriyama to create a single crossover of One Piece and Toriyama's Dragon Ball.
[76] Themes[edit] Berserk explores a wide range of themes and topics. Free will, destiny, and causality are discussed within the series. [77][78][79] Human resilience is a recurring theme, with many characters coming from traumatic backgrounds, constantly struggling against an unjust world. [79][80] Guts struggles with destiny itself and is constantly resisting the pull of predetermination. [77] Griffith also embodies this idea of resilience, by chasing his dream of ruling his own kingdom, despite his lowborn origins, as well as free will, by his own decision to sacrifice the Band of the Hawk in order to achieve his dream. [79] The series also explores human nature and morality, as characters struggle between becoming good human beings or falling into madness and evil. [81][80] Guts, at the beginning of the story, is presented as an antihero who does not care about killing and is indifferent to people who aid him. Guts does not act in accordance with definitions of right and wrong, he operates within a gray area. Initially he does not attempt to be heroic or protect the innocent, though his self-motivated actions sometimes do so incidentally. [82][83] However, as the story progresses, it is shown that he is in fact a person who is deeply conflicted internally. [84][85] His tragic and traumatic past, unfolded in the Golden Age arc, shows Guts as a more complex character.