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Actually, it added some of the most famous SNK characters ever, such as Kim and Mai. Other than the addition of new characters, the actual game didn't change that much. Art of Fighting 2 (1993, NeoGeo)
Also appearing on: Super Nintendo (1994)
Arcade games are usually designed to be quarter-munchers, and Art of Fighting 2 drove that point home. Simply put, this is probably the hardest fighting game ever created, and it was designed to gobble up a ridiculous amount of money for SNK. Returning to the cast were Ryo and Robert, and 10 other playable characters join them. The game hadn't changed much over the course of one year, and it showed. Aside from a more plentiful cast, absolutely nothing had changed in terms of what you could do in the game. Fatal Fury Special (1993, NeoGeo)
Also appearing on: Super Nintendo (1993)
Essentially a remix of Fatal Fury 2, Special added a host of new characters that are now commonplace in many SNK games, such as Billy Kane and Art of Fighting's Ryo Sakazaki. It also let you play as the two bosses in the previous Fatal Fury games, Geese and Wolfgang Krauser. Samurai Shodown (1993, NeoGeo)
Also appearing on: Super Nintendo (1994), Genesis (1994)
Aside from Vega in the Street Fighter series, there were no fighters in any game that bothered to use weapons of any kind. You'd think that in an "anything goes" scenario, more people would be packing some heat, right? Set in the time of feudal Japan, Samurai Shodown was the first weapons-based fighting game to hit the genre, and it was good.

^ a b Togashi, Yoshihiro (January 3, 2006). Hunter × Hunter Creation Secrets. Vol. 6. Viz Media. p. 37. ISBN 4-08-871336-2. ^ Togashi, Yoshihiro (May 2003). YuYu Hakusho. Vol.

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October 5, 2018. Archived from the original on July 10, 2021. Retrieved October 5, 2018. ^ Cavna, Michael (August 9, 2018). "From 'Black Panther' to 'Black Hammer,' here are the 2018 Harvey Awards nominees". The Washington Post. April 28, 2015. ^ Laing, Aislinn (July 16, 2020). "Pink-caped Chilean deputy brings lawmakers to their feet to celebrate coronavirus bill". Reuters. Retrieved April 22, 2021. Napier, William Rout, Mick Broderick, Mari Kotani,[181] Shinji Miyadai,[182] Hiroki Azuma,[51] Yuriko Furuhata, and Marc Steinberg. [183] The series has been described as both a critique and deconstruction of the mecha genre. [8][184] Japanese critic Manabu Tsuribe considered that Evangelion was "extremely interior and is lacking in sociality, so that it seems to reflect pathology of the times. "[185] Anime News Network's Martin Theron described the character design as "distinctive, designed to be sexy rather than cutesy", and the mecha designs as "among the most distinctive ever produced for an anime series, with sleek, lithe appearances that look monstrous, fearsome, and nimble rather than boxy and knight-like". [186] Mike Crandol stated "It no longer seems contrite to say that Evangelion is surely one of the all-time great works of animation". [173] In February 2004 Cinefantastique listed the anime as one of the "10 Essential Animations". [187] Awards[edit] Neon Genesis Evangelion has scored highly in popularity polls. In 1996, the series won first place in the "Best Loved Series" category of the Anime Grand Prix, a reader-polled award series published in Animage magazine. [188] The show was again awarded this prize in 1997 by a large margin. [189] The End of Evangelion won first place in 1998,[190] making Neon Genesis Evangelion the first anime franchise to win three consecutive first place awards. [191] The website IGN ranked Evangelion as the tenth best animated series in its "Top 100 Animated TV Series" list.
Retrieved February 2, 2021. ^ a b Speelman, Tom (March 17, 2016). "Big Spells, Bigger Swords: Should You Be Reading 'Black Clover'?". ComicsAlliance. Archived from the original on June 16, 2016. Retrieved June 10, 2016.