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Actually, it added some of the most famous SNK characters ever, such as Kim and Mai. Other than the addition of new characters, the actual game didn't change that much. Art of Fighting 2 (1993, NeoGeo)Also appearing on: Super Nintendo (1994)
Arcade games are usually designed to be quarter-munchers, and Art of Fighting 2 drove that point home. Simply put, this is probably the hardest fighting game ever created, and it was designed to gobble up a ridiculous amount of money for SNK. Returning to the cast were Ryo and Robert, and 10 other playable characters join them. The game hadn't changed much over the course of one year, and it showed. Aside from a more plentiful cast, absolutely nothing had changed in terms of what you could do in the game. Fatal Fury Special (1993, NeoGeo)
Also appearing on: Super Nintendo (1993)
Essentially a remix of Fatal Fury 2, Special added a host of new characters that are now commonplace in many SNK games, such as Billy Kane and Art of Fighting's Ryo Sakazaki. It also let you play as the two bosses in the previous Fatal Fury games, Geese and Wolfgang Krauser. Samurai Shodown (1993, NeoGeo)
Also appearing on: Super Nintendo (1994), Genesis (1994)
Aside from Vega in the Street Fighter series, there were no fighters in any game that bothered to use weapons of any kind. You'd think that in an "anything goes" scenario, more people would be packing some heat, right? Set in the time of feudal Japan, Samurai Shodown was the first weapons-based fighting game to hit the genre, and it was good.
^ a b Togashi, Yoshihiro (January 3, 2006). Hunter × Hunter Creation Secrets. Vol. 6. Viz Media. p. 37. ISBN 4-08-871336-2. ^ Togashi, Yoshihiro (May 2003). YuYu Hakusho. Vol.
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