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You could forge weapons and buy items in towns, which came in handy during the random battles that occurred out on the plains and in the dungeons where most of the action actually took place. Instead of magic, the characters could perform special attacks based on their Samurai Shodown fighting abilities. Ukyo had his apple toss and slice, Charlotte had her power gradation, and so on. The graphics were OK compared to other RPGs of the era, but the big draw was the fight animations, which were inspired by the moves found in the normal Samurai Shodown fighting games. Real Bout Fatal Fury Special (1997, NeoGeo)Also appearing on: Saturn (1997)
Yet another remix in the Fatal Fury series, RBFFS added more characters that were left out of the first Real Bout game and balanced the characters a little better. The King of Fighters '97 (1997, NeoGeo)
Also appearing on: PlayStation (1998), Saturn (1998)
The innovations that started with KOF '96 continued in the '97 edition. To begin with, you had the ability to choose between two modes: advanced and extra mode. While extra mode worked much like previous KOF games in that you built a meter to use one super combo, advanced mode let you collect "stocks" of super combos and gave you the ability to "break" them to unleash new, more devastating combos. Although there weren't nearly as many innovations in KOF '97 as there were in the '96 edition, the Orochi story arc continued, introducing two slightly new characters, Orochi Iori and Leona, as well as killing off Vice and Mature.
2024 SOLO LEVELING Chapter 200 31. 05. 2023 Chapter 199 24. 05. 2023 Nano Machine Chapter 195 28. 02. 2022 Chapter 64 26. 02. 2022 Chapter 63 26. 02. 2022 Chapter 62 26.
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