animesite
So yea, that’s the type of writing we’re working with here.
It wasn’t all bad though. Surprisingly, the other characters are actually pretty well written. The supporting girls are all better than the main girl, which is typical for me in romance shows, but it’s particularly pronounced in
this. Now, I have been told that this isn’t as big a gap in the LN as it is in the anime, but I can only evaluate the show since I haven’t read yet. And in this, I could not for the life of me understand why the MC is into the FMC.
She’s abrasive, rude, self centred and really only shows interest in him when it seems like he stopped liking her. They did try to give us a “boo hoo my life was so sad so that’s why I’m a tsundere asshole” spill with the FMC, but again it
just didn’t add up to the type of behaviour that she displays IMO. She just doesn’t get the sort of
development she needs to get the audience to care.
Now as I said, the other girls are solid. They range from ok to
legit waifu contenders(Shinomiya and Fuuka) I enjoyed seeing the MC help them with various issues they went thru over the course of the show which led to his development as well.
" GS: This isn't your first stint with SNK. Back in 2000, you were the national director of sales for SNK Entertainment and responsible for marketing the NGPC in the US. Can you give me an idea of how the NGPC was faring in terms of sales before Aruze pulled the plug? BH: As VP of sales, we placed Pocket Color in all but one major retailer in 2000. At E3 2000 Pocket Color was 2 percent of the handheld market, and our goal for Christmas 2000 was to reach 10 percent. We were on target. GS: Related to that,
there were a few
games scheduled to be released for the Pocket in the US that summer that never made it here. Among them, Evolution and Faselei!. Let's say hypothetically that SNK never pulled out of North America. Were there any other titles in the works for the system that never saw the light of day here that fans might recognize? BH: Many additional games were planned based on our arcade favorites, but development was not completed. GS: After SNK went bankrupt, you went to work for Nintendo. When Playmore resurrected the company, they asked you to come back and head the US consumer arm.
6 L) V8, which was available in three models: economy, standard, and high output. The economy engine used a two-barrel carburetor rather than the Rochester Quadrajet and was rated at 265 hp (198 kW) at 4,400 rpm and 397 lb⋅ft (538 N⋅m) at 3,400 rpm. The standard engine was rated at 335 hp (250 kW) at 5,000 rpm, and the highest torque of the three engines at 441 lb⋅ft (598 N⋅m) at 3,400 rpm. The high output engine produced the most power for
that year at 360 hp (365 PS; 268 kW) at 5,100 rpm and a maximum torque of 438 lb⋅ft (594 N⋅m; 61 kg⋅m) at 3,600 rpm. [14] Emission controls were fitted in GTOs sold in California. The 1967 model year required new safety equipment. A new energy-absorbing steering column was accompanied by an energy-absorbing steering wheel, a padded instrument panel, non-protruding control knobs, and four-way emergency flashers. A shoulder belt option was also featured, and the brake master cylinder was now a dual reservoir unit with a backup hydraulic circuit. The two-speed automatic transmission was also replaced with a three-speed Turbo-Hydramatic TH-400, which was equipped with a Hurst Performance dual-gate shifter, called a "his/hers" shifter, that permitted either automatic shifting in "drive" or manual
selection through the gears. Front disc brakes were also an option in 1967. [15] The GTO sales for 1967 totaled 81,722 units.