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02, Tozasareta Tobira 2003. 08–2004. 02) 35. "The Key, April 2004" (鍵 2004. 04, Kagi 2004. 04) 7 December 25, 2015[27]978-4-04-103675-4April 10, 2018[28]978-0-316-46846-6 36. "Starting Point, May 2005" (始まりの地点 2005. 05, Hajimari no Chiten 2005. 05) 37. "Footsteps, July 2005" (足音 2005. 07, Ashioto 2005.

Archived from the original on September 25, 2023. Retrieved October 7, 2023. ^ ジャンプ+の看板作品『ダンダダン』1巻発売 作者は『チェンソーマン』元アシスタント (in Japanese). Oricon. August 4, 2021. Archived from the original on October 5, 2021. Retrieved August 25, 2021. ^ Loo, Egan (December 29, 2021). "Final Evangelion Film Tops Japan's Box Office in 2021 So Far". Anime News Network. Archived from the original on January 13, 2022.

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Inversions Several Japanese series have inverted this trope by going for a western look. Since American cartoons generally require several times the production money for their higher frame rates, there are limiting factors that keep it to surface aesthetics rather than the actual motion. The limits are easier to get around in comics and video games. If they use English, expect it to be about as good as our Japanese. Also Inverted by Japanese video games in their art style and other choices. Outside the country, some like to call them "Japanese Animation" or "Japanese Comics" to differentiate series with no "anime" traits. General The character designs of Japanese artist Susumu Matsushita (best known in the US for his work in Maximo: Ghosts to Glory) tend to be very Western-looking, with round eyes and cartoony proportions. Pick almost any illustration produced by Gurihiru from Japan. Chances are, it'll look like something out of a Pixar film. They have been commissioned for design on some of Disney's 3D output, most notably their work on Big Hero 6. They were the character designers of Sonic Unleashed, which is why the human characters of said game had such a western look to them. SNK is back. The King of Fighters 2000/2001 double pack is the first game to come to the US from SNK NeoGeo USA Consumer Corporation. The newly formed US-based SNK companies made their first public appearance at the 2003 Electronic Entertainment Expo in Los Angeles. There, SNK NeoGeo USA Corporation announced its intention to restart MVS distribution in the United States. That meant that arcade operators could purchase King of Fighters 2002 as well as the upcoming SVC Chaos: SNK vs. Capcom, Metal Slug 5, and Samurai Shodown 5. As for SNK NeoGeo USA Consumer Corporation (man, that's a lengthy name)--company president Ben Herman was proud to announce the impending release of the King of Fighters 2000/2001 double pack for the PlayStation 2, as well as the intention to release home versions of Metal Slug 3 and SVC Chaos later on. The King of Fighters 2000/2001 pack is out now, but Metal Slug 3 has met with resistance from Sony Computer Entertainment America's concept approval department. SCEA has a long history of denying licenses on 2D-based games. Goemon, Dodonpachi, and Soul Hackers are but a few of the many games denied a US release by the company's approval department, despite the fact that these and the majority of other rejected titles were released in Japan without incident. SVC Chaos for the MVS.
^ Loo, Egan (May 30, 2021). "Top-Selling Manga in Japan by Series: 2021 (First Half)". Anime News Network. Archived from the original on August 26, 2021. Retrieved May 31, 2021. ^ Loo, Egan (May 30, 2021). "Top-Selling Manga in Japan by Series: 2021 (First Half)". Anime News Network. Archived from the original on June 1, 2021. Retrieved May 31, 2021. ^ Loo, Egan (May 30, 2021).