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One trend is the protagonist reincarnating into the body of an unimportant side character, or even a villain (as in My Next Life as a Villainess: All Routes Lead to Doom! and Villainess Level 99). Another is being transported to another world without dying, such as in How a Realist Hero Rebuilt the Kingdom, Battle Girls: Time Paradox, and Kuma Kuma Kuma Bear. In some works, the protagonist is an adult reincarnated in a new world as a child with special powers (such as in Reborn to Master the Blade: From Hero-King to Extraordinary Squire, Chronicles of an Aristocrat Reborn in Another World, and Fluffy Paradise), or is reborn in a new world with special powers, but no changes to their appearance (such as in In Another World with My Smartphone and Farming Life in Another World). There are even instances of protagonists becoming inhuman creatures, such as in That Time I Got Reincarnated as a Slime, where the protagonist reincarnates as a slime with special abilities rather than a human; I've Been Killing Slimes for 300 Years and Maxed Out My Level, where the protagonist reincarnates as an immortal witch; or even sentient objects with magical abilities, such as a sword, a vending machine, or an onsen. [6] Others, known as "reverse isekai", follow beings from a fantasy universe who have been transported to or reincarnated into modern-day Earth, including the anime Laidbackers, Gate, and Re:Creators. [7] An offshoot of the isekai genre is the "second chance" or "reincarnation" genre in which the protagonist, upon dying, is transported not to a different world or new body but into their own younger self. With their new knowledge and older intellect, they are able to relive their life avoiding their previous pitfalls. [citation needed] Another offshoot of the genre includes the "slow life" approach, where the protagonist was overworked in their previous life, so decides to take it easy in the next. [4] Another offshoot is where the protagonist uses the new world to explore an interest, hobby, or goal they had in the previous world but were unable to achieve, such as studying or opening a business, like in Restaurant to Another World. [4] In many works, isekai overlaps with the harem and LitRPG genres, where the protagonist gains the affection of several potential love interests, who may or may not be human. One example of this is Harem in the Labyrinth of Another World.

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A typical episode follows one or both of the leads as they are placed in a scenario in which they must either outperform an opponent established to have exceptional skills in a particular field of cooking or meet the standards of a seemingly unpleasable judge, usually illustrated by a succession of nameless extras presenting their own unsatisfactory meals. Whenever a named character's dish is being eaten, the eater will, without fail, squeal and convulse in nigh-orgasmic delight, then describe the taste and cooking technique with purple prose so thick as to make Lovecraft blush, accompanied by some kind of illustrated simile. This style of presentation may appeal to the technically minded, but grows tiresome and repetitive over the course of the season's 24 episodes. It's hard to be impressed with the main characters' skills when just about every dish is treated like Manna from Heaven and one can expect to hear terms like "umami" and "depth of flavour" thrown around ad nauseum. For this reason, Food Wars works best when the leads are forced to come up with creative solutions, focusing shifting the focus away from sensory spectacle and more on to problem solving.
As a story, Food Wars walks a well-trodden path, focusing first and foremost on Soma's ambition to reach the highest echelons of Tōtsuki Academy and surpass his father in terms of culinary skill. Despite the school setting, characters are rarely shown learning or training, instead preferring to throw its leads from one sink-or-swim challenge to another, trusting the audience to assume that they already have the necessary skills with maybe a flashback or post hoc explanation as to how the characters developed them. This isn't an invalid method of storytelling per se, but it's easy to see how some people could be turned off from the show because of it. Characters that play antagonistic roles will generally show some combination of smugness, elitism and outright corruption, to the point where one starts to wonder if Tōtsuki is even that good of a school. For example, in an early episode, the character Erina Nakiri oversees the school's entrance exam and refuses to admit that she enjoys Soma's cooking, causing him to fail. In another, an instructor attempts to expel Megumi for altering a recipe, despite having only done so to compensate for the deliberately poor produce that she had been forced to use. Video Games Several Nintendo franchises have a very Western feel and design to them: ARMS has an art style heavily influenced by American superhero comics. Code Name: S. T. E. A. M features several characters and references from western literature and folklore.
Retrieved December 17, 2022. Episode 35: Pineda, Rafael Antonio (December 19, 2021). "Japanese Animation TV Ranking, December 6–12". Anime News Network. Retrieved December 17, 2022. Episode 36: Hodgkins, Crystalyn (December 27, 2021). "Japanese Animation TV Ranking, December 13–19". Anime News Network. Retrieved December 17, 2022. Episode 37: Pineda, Rafael Antonio (January 8, 2022). "Japanese Animation TV Ranking, December 20–26".