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of the major characters have pretty transparent motivations without too much subtlety, yet their personalities of it's major players are all very memorable and fairly consistent.
As for the plot, this is something that is pretty simple and unfortunately can suffer from a few poor Shonen tropes such as power of friendship, resolve power ups and general plot armour. However, this series manages to execute these poor plot devices far better than any modern Shonen. The nature of burning one's Cosmo excuses the power ups that can occur and many characters being plot armoured by Athena's intervention is actually fitting in it's ties to Greek Mythology, in which many heroes such as Heracles and Odysseus couldn't get through some impossible tasks without help from the Gods.
===Story Analysis - Part 1: Sanctuary Arc===
Moving on to talk about a few of the individual arcs, the first is the Sanctuary Arc. This arc had a pretty decent opening act with a tournament that had some actual stakes in the risk of the combatants dying and could have been one of the best tournaments in Shonen had it continued to the end, though it's understandable to abandon it when tournaments were a saturated plot line even during the mid 80s.

com. September 7, 2010. Retrieved January 18, 2014. ^ "JoJo Released from Blackground, Signs with Atlantic Records". Rap-Up. com. ru/ AniPlus Worldwide https://www. aniplus-asia. com/ Chia-Anime Worldwide https://chia-anime. su/ CartoonCrazy Worldwide https://ww1. cartooncrazy.

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2 Chapter 74. 1 Chapter 74 Chapter 73. 5 Chapter 73. 2 Chapter 73. 1 Chapter 73 Chapter 72. 3 Chapter 72. 2 Chapter 72. 1 Chapter 72 Chapter 71. 1 Chapter 71 Chapter 70. 2 Chapter 70. 1 Chapter 70 Chapter 69 Chapter 68. Retrieved November 30, 2019. ^ 「HUNTER×HUNTER」次号より休載、冨樫義博「次の10週分ネームは出来ている」. Comic Natalie (in Japanese). Natasha, Inc. November 26, 2018. Archived from the original on November 30, 2019.
This game's atmosphere will certainly remind gamers of Crouching Tiger, Hidden Dragon. There was a feeling of calmness on the exterior that hid a sea of chaos underneath, which was strengthened by the epic musical score. Samurai Shodown 64 (1997, Hyper NeoGeo 64)
Shodown 64 was not an N64 game but rather an arcade title based on SNK's Hyper 64 hardware. Along with Buriki One, it was one of just seven games made for the ill-fated arcade board. Other than the graphics, Shodown 64 was pretty similar to the rest of the series. Due to the expensive cost of the Hyper 64 hardware, Shodown 64 didn't get a wide release like the MVS games, although it was a competent fighting game.