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^ a b c Takahashi, Rika. "Hunter x Hunter". EX. org. Archived from the original on October 6, 1999. Retrieved July 7, 2020.The former is a third-person shooter in which the protagonist, Komaru Naegi, uses a megaphone to issue commands at most of the electronic objects in-game, including Monokuma Robots and switches. [17] Unlimited Battle is an action game where players use touchscreen controls to fling a team of four of the Danganronpa characters at enemies. [18] Development[edit] "It was originally a basic visual novel, but visual novel games are not that popular in Japan anymore, either. So we figured that if DanganRonpa were to be just a visual novel, it would not be as popular we wanted it to be, these days. So that's why, to show that the game is really interesting, we decided to add a lot of different features -- after the scenario was written. " —Yoshinori Terasawa[19] While at Spike, Kodaka proposed an idea to the company that was known as Distrust. [20] The concept was similar to that of Danganronpa, a battle royale style death game in a closed environment between high school students, but the idea was too gruesome and was consequently scrapped. After tweaking the concept, Kodaka successfully pitched it to the company and the game went into production, becoming Danganronpa. [20] The word "Danganronpa" originated from character designer Rui Komatsuzaki which was first written in kanji but it was later taken to katakana for the logo. [21] Kodaka cites David Lynch as a major inspiration when making the games. He stated "As opposed to being about death, these are games about playing for your life, since killing is much less purposeful without a motive to justify it.
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