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It used the scaling and zooming effects that were first used in Art of Fighting, and you were treated to beautifully created backdrops and huge, well-animated characters such as Haohmaru and Earthquake. The gameplay was also amazing, incorporating several elements that would not be seen in many fighting games for a long time. The ability to clash weapons with opponents and disarm them was one of the many things that made the game so appealing to fighting game fans around the world.The King of Fighters '94 (1994, NeoGeo)
KOF '94 was the start of something grand and epic for SNK. Because SNK had created about half a dozen fighting game series since 1991, it was pretty obvious the company was beginning to rehash its previous work. The KOF series was the solution to that. Hints of this "tournament" were in the first Fatal Fury game, so it's no surprise that the characters from that game (along with the Art of Fighting cast) would make the transition here. The tournament included eight teams representing countries from Mexico to Japan to Italy, and each team contained three characters, which you had to master if you stood any chance of winning. Old favorites from the Fatal Fury series such as Terry Bogard and Mai Shiranui made the jump, while new poster boys like Kyo Kusanagi were also introduced. As far as gameplay went, there wasn't anything new other than the team format, but it served as a great foundation for future games. Samurai Shodown II (1994, NeoGeo)
If you've heard any debate about what was the greatest fighting game of all time, odds are you've heard this game mentioned in the same breath as Virtua Fighter, Street Fighter, and Soul Calibur.
His character transformation is so abrupt and nonsensical that I can only describe it as a monumental failure when it comes to development. This is especially sad because I know that the author of Vinland Saga has the ability to write quality characters. He did it with Askeladd after all. It just feels like he sort of gave up on trying to realistically develop Canute over a proper period of time and was just like "Screw it, he's a badass now!" Which is honestly quite unfortunate.
I also find the narrative to be quite weak and lazily written. Sure, it shows on multiple occasions how harsh and cruel Vikings can be, but in reality it just depicts a bunch of dudes traveling around accomplishing not much of anything for like 20 episodes with a few "dark" moments sprinkled in to remind viewers that they're watching a medieval fantasy. I honestly couldn't find much depth or intrigue in this anime at all. It's just not interesting to me whatsoever and feels like a ginormous waste of time. And the whole revenge plot surrounding Thorfinn and Askeladd had about as much substance as the awful revenge plot featured in Masamune-Kun's Revenge. Which is to say that there's practically zero substance, as it never feels like Thofinn makes any progress whatsoever at getting back at Askeladd. Now this would be fine if the anime took the route of trying to develop their bond and bring them closer over the years, but it doesn't feel like that either.