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Jenny Kwok Wah Lau writes in Multiple Modernities that Akira is a "direct outgrowth of war and postwar experiences. " She argues that Otomo grounds the work in recent Japanese history and culture, using the atomic bombing of Japan during World War II, alongside the economic resurgence and issues relating to overcrowding as inspirations and underlying issues. Thematically, the work centers on the nature of youth to rebel against authority, control methods, community building and the transformation experienced in adolescent passage. The latter is best represented in the work by the morphing experienced by characters. [21] Susan J. Napier identified this morphing and metamorphosis as a factor that marks the work as postmodern: "a genre which suggests that identity is in constant fluctuation. " She also sees the work as an attack on the Japanese establishment, arguing that Otomo satirizes aspects of Japanese culture: in particular, schooling and the rush for new technology. Akira's central image of characters aimlessly roaming the streets on motorbikes is seen to represent the futility of the quest for self-knowledge. The work also focuses on loss, with all characters in some form orphaned and having no sense of history. The landscapes depicted are ruinous, with old Tokyo represented only by a dark crater. The nihilistic nature of the work is felt by Napier to tie into a wider theme of pessimism present in Japanese fantasy literature of the 1980s.[7] Yoichi Takahashi was delighted by association football after seeing the 1978 FIFA World Cup. The matches, players and fans' love towards the sport inspired him to write a manga about football. [8] Another relevant aspect on this decision was the fact that Takahashi liked football more than baseball because he considered the players to have more freedom during matches. [7] Despite football not being popular in Japan, Takahashi aimed to depict it through his manga and to reach the general public. [8] Because of the non-popularity of the subject, getting the approval to write the manga by its publisher, Shueisha, took between 2 and 3 years, which was also difficult since it was his first manga. [7] Rather than using professional players, the manga author instead used children as protagonists, hoping readers would identify themselves with the cast.
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