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Shueisha. Archived from the original on November 23, 2011. Retrieved August 12, 2011. ^ 幽・遊・白書 12 [YuYu Hakusho 12] (in Japanese). Shueisha. Archived from the original on April 29, 2013.

02. [65] The American 20th Anniversary Pre-order Bundle for Portrait of Ruin in 2006 featured a poster with a timeline that re-included the games other than Legends. [42] In 2007, Konami still excluded them from the canon on the official Japanese website. [41] Igarashi has said that he considered the titles a "subseries". [66] Development[edit] Being aware of the horror movies from long ago (long before the slasher flicks), I wanted the players to feel like they were in a classic horror movie. —Hitoshi Akamatsu, 1993[49] Castlevania was directed and programmed by Hitoshi Akamatsu for the Family Computer Disk System in 1986. [67][1] The game's staff roll features names taken from horror film icons, with Akamatsu being credited as 'Trans Fishers', a reference to film director Terence Fisher. [68] This is possibly because Konami did not allow the use of real names at the time in order to prevent other companies from hiring people who worked for them. [68][69] An admirer of cinema, Akamatsu approached projects with a "film director's eye", and said the visuals and music for Castlevania were "made by people who consciously wanted to do something cinematic. "[1] The protagonist Simon Belmont uses a whip because Akamatsu liked the mechanics of a weapon able to repel enemies, and also because Akamatsu was a fan of Raiders of the Lost Ark. [1] After the success of Castlevania, it was released in cartridge format for the Nintendo Entertainment System (NES) as one of its first major platform games.

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“First, let me be on the record as saying [Kanno] does not compose music exactly the way I tell her to,” he said, prompting laughs, according to Anime Superhero. He continued: “There were instances where I heard these songs she created for Cowboy Bebop, took inspiration from them and created new scenes for Cowboy Bebop. And then she would be inspired by these new scenes I’d created, they would give her new ideas for music and she’d come to me with even more music. ”Sunrise EntertainmentIn the interview with Otaquest, Watanabe gave the example of “Green Bird,” a hymn-like song that’s both calming and haunting and first played after a pivotal confrontation between Spike and his nemesis in the episode “Ballad of Fallen Angels. ” “The scene at the end of episode five where Spike falls from the window [of a cathedral] was inspired by the song ‘Green Bird,’ and was made without having originally been ordered,” Watanabe said of the memorable sequence. “It’s fair to say Cowboy Bebop is full of such occurrences, and that the project’s music budget may have gone well overboard. ”How the original Cowboy Bebop fits into the live-action adaptation The live-action series is informed by the musical choices, Christopher Yost, a writer and executive producer on the show, says in a recent featurette from Netflix about Kanno’s return to score the adaptation. The composer says the new project uses “about one-tenth of the music from the original animation. ” Showrunner André Nemec said in an interview with Polygon that “Yoko’s involvement in this show to me was paramount to almost everything else. ” And John Cho told Vulture, “​​I made sure that [Kanno] was locked in before saying yes . As I mentioned there is a villain who is a manager for Teikoku - a team that is said to be the best football team in Japan, the villain's goal is to destroy all football schools in Japan or even the world, so that his team will always be the best. The main character Endou Mamouru from Inazuma Eleven team gathers all friends for the match against team Teikoku. Boring? Well, they have magical techniques to handle the soccer ball. they just need to learn to use their organs, muscles and bones in the specific way.
14693. Archived from the original on October 10, 2010. Retrieved August 11, 2010. ^ "The Top 25 Videogame Franchises – PC Feature at IGN". Pc. ign.