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アイシールド21 前編 [Eyeshield 21 Part 1]. Weekly Shōnen Jump (in Japanese). Shueisha (14): 143–178. ^ Inagaki, Riichiro; Murata, Yusuke (March 12, 2002). アイシールド21 後編 [Eyeshield 21 Part 2]. Weekly Shōnen Jump (in Japanese). No. 13. Shueisha. 1998. Table of contents.

"Chainsaw Man Trends Higher Than Evangelion, JUJUTSU KAISEN on Twitter Japan in 2021". Crunchyroll. Archived from the original on December 21, 2021. Retrieved December 21, 2021. ^ Loveridge, Lynzee (December 10, 2020). "According to Poll, Japanese Kids Admire Tanjirō More Than Their Parents". Anime News Network. Archived from the original on December 15, 2020. Retrieved December 15, 2020. ^ 「聖地巡礼」も変えた鬼滅の刃 作品に出てないのにファンが〝認定〟 町おこしにつながるヒントがありました。. withnews (in Japanese).

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As Ippo was sliding down at the corner from the damage of the dual exchange, Sisphar was about to land another punch. However, the gong ending the second round sounded and Ippo's impending fall was saved due to Yagi's timely arrival of the chair catching his fall. Ippo noticed how he stopped Sisphar's charging after the dual exchange and believed that dual exchanges are the only option, which Kamogawa agreed. Ippo knocking out Sisphar with an uppercut from his Dempsey Roll. In the third round, Ippo and Sisphar have dual exchanges and exchanges at the centre of the ring, with Ippo throwing his punches differently to that of the Jolt Blow, which damaged Sisphar more than Ippo's usual punches. After the third round, Ippo was instructed by Kamogawa to use uppercuts rather than left and right hooks like Sisphar in order to change the rhythm. In the fourth round, after a lengthy exchange session between the two, Ippo attempted to throw an uppercut after a hook, however, Ippo brought his body up too soon and the two boxers' foreheads collided, causing severe bleeding above their eyes. Sisphar's experience of fighting in situations like so made Ippo get hit while being unable to hit back due to his vision being affected by the blood. Ippo was launched back by an attack and saw something in the lights on the ceiling. Ippo motioned the Dempsey Roll and, instead of a constant figure-8 motion, Ippo moved his body up from below, aiming for Kamogawa's mitt in the ceiling's light, landing an uppercut on Sisphar. Sisphar went down from the uppercut and the referee immediately stopped the match, making Ippo the winner. Musashi and Jōtarō's arrive to the Yagyū swords, the events while deliberating how to enter the Yagyū headquarters, Musashi's meeting with the 4 seniors, his solo fight against the Yagyū men, his encounter with Sekishūsai Yagyū and their talk, the fight's aftermath. Musashi's training, Matahachi and his family's troubles, the events directly leading to Musashi's fight against Baiken Shishido. The story then reverts to 17 years before the story's start, featuring Kojirō Sasaki's difficult upbringing with Jisai Kanemaki adopting him, various displays of character backstories, and his growth as a genius samurai despite being deaf-mute. At his coming-of-age, Ittōsai returns dragging Kojirō to a night fight. He travels with Ittōsai and Gonnosuke with a brief encounter with Takezō at the battlefield of Sekihagara, their splitting, the situation of Sadakore's squad, the fights against the peasant groups, Kojirō's fight against Sadakore's squad. After Kojiro's arc ends, Musashi meets Kojiro again while playing with a snowman simulating a brief sword fight in the process.
Death Note 13: How to Read. Viz Media. p. 192. ISBN 978-1-4215-1888-6. ^ Ohba, Tsugumi (2008). Death Note 13: How to Read. Viz Media. p. 194. ISBN 978-1-4215-1888-6.