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Gamers were hardly itching to bust out CD versions of SNK's popular 2D fighting games; they were champing at the bit to try out home versions of Namco's 3D Tekken and Ridge Racer games on the snazzy new PlayStation. To compound matters, SNK of Japan didn't send SNK of America the newer double-speed CDZ unit to sell in North America. Instead, the US branch was saddled with the unenviable task of trying to market the older single-speed model. Rather than push the NeoGeo CD heavily in North America, SNK of America put its ad budget toward games like Samurai Shodown II, King of Fighters '95, and Fatal Fury 3. SNK of Japan didn't fund a major ad campaign for the NeoGeo CD in North America like it had done in Japan. Few stores would carry the NeoGeo CD, since the shelves were already packed with games and accessories for no fewer than four mass-market game products: the Super NES, Sega Genesis, Sega Saturn, and Sony PlayStation.Trivia Kuroko's early concept from Kuroko no Basuke one-shot Kuroko's earliest concept as seen in Characters Bible On the first character poll, Kuroko ranked first, with 2625 votes. He won again on the second poll, this time with 2242 votes. In the fanbook CHARACTERS BIBLE, an early character concept of Kuroko is seen. Not much of his appearance has changed, though he seemed less gloomy and invisible than in the finished concept. Kuroko is the 'gatekeeper' in front of the second door of the Zone. Punching the ball with your fist is a violation of the rules. Because Kuroko did this to accelerate the ball when first showing his Ignite Pass, when volume 4 was published, this was changed to his palm instead of his fist. The second time he did an Ignite Pass, it was shown with the palm of his hand. [35] His Ignite Pass Kai is also executed with the palm of his hand. In school, Kuroko's best courses are humanities, history and geography. [36] Kuroko is a member of the school's Library Committee.
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