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Although Yozora Mikazuki faced a certain incident at the end of summer, the daily life of the Neighbor's Club goes on as usual. A strange nun, members of the student council and other new faces make an appearance, causing Kodaka Hasegawa's life to grow even busier. While they all enjoy going to the amusement park, playing games, celebrating birthdays, and challenging the "school festival"—a symbol of the school life normal people live—the relations amongst the members slowly begins to change. Let the next stage begin, on this unfortunate coming-of-age love comedy!! (Source: ANN) StudioAIC Build SourceLight novel ThemesHaremSchool 7.History shows that going up against the Game Boy is a losing proposition. Regardless, there are many teenage and adult game players who would love to own a handheld system geared toward their tastes--something with simulation, sports, and fighting games instead of the kid-friendly Mario and Pokemon games. It was with an eye on this untapped market that SNK dove into the handheld genre with a system of its own, the NeoGeo Pocket, in 1998. The monochrome NeoGeo Pocket was short-lived, but versions of Samurai Shodown and King of Fighters were produced for it. The NeoGeo Pocket went on sale in Japan in the fall of 1998. Like the Game Boy, it was a portable game system with a monochrome screen and two buttons. Unlike the Game Boy, it possessed a 16-bit processor and a selection of games based on SNK's most popular franchises. 10,000 NeoGeo Pocket systems were sold within the first month of release, and customers lined up to get their hands on the initial set of launch games, which included Baseball Stars, King of Fighters R-1, Pocket Tennis, Samurai Shodown, and NeoGeo Cup '98 Soccer. Unfortunately for SNK, Nintendo released the Game Boy Color just two months after the NeoGeo Pocket made its debut. Sales of the NeoGeo Pocket quickly diminished. Rather than give up, however, Kawasaki sent his engineers back to the drawing board.
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