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The franchise has been credited as a conduit for making cosplay a worldwide phenomenon. [213] According to TV Tokyo's Keisuke Iwata, the global spread of Japanese animation dramatically expanded due to the popularity of Evangelion. [214] In Japan, Evangelion prompted a review of the cultural value of anime,[215] and its success, according to Roland Kelts, made the medium more accessible to the international youth scene. [216] With the interest in the series, otaku culture became a mass social phenomenon. [217][218] The show's regular reruns increased the number of otaku,[219] while John Lynden links its popularity to a boom in interest in literature on the Dead Sea Scrolls, Kabbalah and Christianity. [220] Critics traced Evangelion's influence on subsequent anime series, including Serial Experiments Lain, RahXephon, Texhnolyze, Gasaraki, Guilty Crown, Boogiepop Phantom,[74] Blue Submarine No.

The franchise has been credited as a conduit for making cosplay a worldwide phenomenon. [213] According to TV Tokyo's Keisuke Iwata, the global spread of Japanese animation dramatically expanded due to the popularity of Evangelion. [214] In Japan, Evangelion prompted a review of the cultural value of anime,[215] and its success, according to Roland Kelts, made the medium more accessible to the international youth scene. [216] With the interest in the series, otaku culture became a mass social phenomenon. [217][218] The show's regular reruns increased the number of otaku,[219] while John Lynden links its popularity to a boom in interest in literature on the Dead Sea Scrolls, Kabbalah and Christianity. [220] Critics traced Evangelion's influence on subsequent anime series, including Serial Experiments Lain, RahXephon, Texhnolyze, Gasaraki, Guilty Crown, Boogiepop Phantom,[74] Blue Submarine No.

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^ Jeremy Parish (September 27, 2016). "At 30, Castlevania May be Dead, But Its Influence Lingers Beyond The Grave". USGamer. Archived from the original on September 29, 2016. Retrieved September 27, 2016. ^ Jones, Gary (July 19, 2016). "NES Classic Edition: The final 30 games list revealed as Nintendo talk mini N64". Retrieved August 9, 2016. ^ Jeremy Parish, Famicom 25th, Part 17: Live from The Nippon edition Archived June 29, 2012, at archive. today, 1UP. com, August 1, 2008 ^ a b Jeremy Parish, Metroidvania Chronicles II: Simon's Quest, 1UP. 9 and directed by Yoshihiro Takamoto [ja], with scripts written by Aya Satsuki [ja], characters designed by Yukiko Ban [ja], and music composed by Tsubasa Ito [ja]. [2][25] The series aired from September 29 to December 22, 2023, on Tokyo MX and other networks. [a] The opening theme song is "Suki ni Naccha Dame na Hito" (好きになっちゃダメな人, "A Person You Shouldn't Fall in Love With") by Masayoshi Ōishi, while the ending theme song is "Magie×Magie" by Akari Kitō. [26][27] Crunchyroll licensed the series outside of Asia. [28] Medialink licensed the series in South Asia, Southeast Asia, and Oceania (excluding Australia and New Zealand) and is streaming it on their Ani-One Asia YouTube channel. [29] Episodes[edit] No.
For this reason, Food Wars works best when the leads are forced to come up with creative solutions, focusing shifting the focus away from sensory spectacle and more on to problem solving.
As a story, Food Wars walks a well-trodden path, focusing first and foremost on Soma's ambition to reach the highest echelons of Tōtsuki Academy and surpass his father in terms of culinary skill. Despite the school setting, characters are rarely shown learning or training, instead preferring to throw its leads from one sink-or-swim challenge to another, trusting the audience to assume that they already have the necessary skills with maybe a flashback or post hoc explanation as to how the characters developed them. This isn't an invalid method of storytelling per se, but it's easy to see how some people could be turned off from the show because of it. Characters that play antagonistic roles will generally show some combination of smugness, elitism and outright corruption, to the point where one starts to wonder if Tōtsuki is even that good of a school. For example, in an early episode, the character Erina Nakiri oversees the school's entrance exam and refuses to admit that she enjoys Soma's cooking, causing him to fail. In another, an instructor attempts to expel Megumi for altering a recipe, despite having only done so to compensate for the deliberately poor produce that she had been forced to use. As such, the show ends up fighting an uphill battle when it inevitably attempts to portray these characters in a more understandable ore even sympathetic light.
To conclude, much as I may gripe, Food Wars is generally an entertaining anime. While it struggles to stretch its premise out over a length of 24 episodes, its makes a valiant effort throw new obstacles at its lead characters and provide a range of competitive cooking scenarios for the audience to enjoy. Fans of all things culinary will likely get more enjoyment out of the series than most, but for a more conventional shounen-watching audience, there are certainly worse ways to make use of one's time.