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He noticed it attracted several readers which gave him the curiosity of adapting it into an anime. However, due to the length from novels, Okamoto found it difficult to in anime format. The constant change of areas and designs also resulted in more problems. The most difficult change was Rudeus' constant growth from a toddler to teenager in the first story arcs the staff decided to make subtle rather than make time-skips. In order to characterize Rudeus properly, Okamoto decided to give him two voice actors: Tomokazu Sugita for his thoughts and Yumi Uchiyama for his dialogues. The composer Yoshiaki Fujisawa wanted to use modern background themes to fit the classic fantasy world.

com. Archived from the original on 2019-05-30. Retrieved 2019-05-30. ^ "Announcement regarding SNK Playmore's Corporate Logo & Slogan changes" (PDF). www. snkplaymore. co. jp (in Japanese). Archived from the original on 2008-12-05. Retrieved 2016-03-26. ^ [2] Archived September 9, 2007, at the Wayback Machine ^ "SNKプレイモア、iPhone/iPod touch向けゲームアプリ第一弾『メタルスラッグ タッチ』を配信開始!" (in Japanese).

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『ベルセルク』三浦建太郎「『スター・ウォーズ』は日本人のコンプレックスを毎回刺激してくるんですよ」<2>. Da Vinci News (in Japanese). Kadokawa Corporation. Archived from the original on February 26, 2016. Retrieved June 6, 2021. ^ Narita, Tamotsu (December 25, 2015). 『ベルセルク』三浦建太郎 「ジョージ・ルーカスが“物語を作る基本”を教えてくれた」<3>. Da Vinci News (in Japanese). Kadokawa Corporation. Archived from the original on January 28, 2016. Retrieved June 6, 2021. Archived from the original on August 7, 2023. Retrieved August 7, 2023. ^ Loo, Egan (May 30, 2021). "Top-Selling Manga in Japan by Series: 2021 (First Half)". Anime News Network. Archived from the original on June 1, 2021. Retrieved May 31, 2021. ^ Loo, Egan (May 30, 2021). "Top-Selling Manga in Japan by Volume: 2021 (First Half)". Anime News Network. Archived from the original on May 31, 2021.
[134] The film had a significant effect on popular culture worldwide. The film led the way for the growth in popularity of anime outside Japan as well as Japanese popular culture in the Western world. Akira is considered a forerunner of the second wave of anime fandom that began in the early 1990s and has gained a massive cult following since then. It is credited with setting the scene for anime franchises such as Pokémon, Dragon Ball and Naruto to become global cultural phenomena. [12][3] According to The Guardian, the "cult 1988 anime taught western film-makers new ideas in storytelling, and helped cartoons grow up". [135] Akira has influenced numerous works in animation, comics, film, music, television, and video games. [12][3] It inspired a wave of Japanese cyberpunk works, including manga and anime series such as Ghost in the Shell, Battle Angel Alita, Cowboy Bebop, Serial Experiments Lain,[11] and Elfen Lied,[136] live-action Japanese films such as Tetsuo: The Iron Man,[137] and video games such as Hideo Kojima's Snatcher[138] and Metal Gear Solid,[11] and Squaresoft's Final Fantasy VII. [139] Outside of Japan, Akira has been cited as a major influence on Hollywood films such as The Matrix,[140] Dark City,[141] Kill Bill,[142] Chronicle,[143] Looper,[144] The Dark Knight,[145] Midnight Special, Inception,[3] Godzilla,[146] Spider-Man: Into the Spider-Verse,[147] and Puss in Boots: The Last Wish,[148] television shows such as Batman Beyond and Stranger Things,[136] and video games such as Core Design's Switchblade,[149] Valve's Half-Life series,[150][151] and Dontnod Entertainment's Remember Me. [152] John Gaeta cited Akira as artistic inspiration for the bullet time effect in The Matrix films. [140] Akira has also been credited with influencing the Star Wars franchise, including the prequel film trilogy and the Clone Wars film and television series. [153] Todd McFarlane cited Akira as an influence on HBO animated television series Spawn.