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[47] By the thirteenth episode the series
began to deviate significantly from the original story, and the initial project was abandoned. The number of
Angels was reduced to seventeen instead of the original twenty-eight; the writers also changed the story's ending, which had originally described the failure of the Human Instrumentality
Project after an Angel attack from the Moon. [33][48] Not only did the series suffer from scheduling issues, but according to Anno, despite Gainax being the lead studio for the series, the company itself had inadequate materials and staff for the full production of the series. Only three staff members from Gainax were working on the series at any given time, and the majority of the series' production was outsourced to Tatsunoko Production. [49] Starting with the sixteenth episode, the show changed drastically, discarding the grand narrative concerning salvation for a narrative focusing more closely on the individual characters. [50][51] This change coincided with Anno's development of an interest in psychology after a friend lent him a book on mental illness. [52] This focus culminated in the two final episodes which were filmed from a completely introspective perspective. [12] Necessity forced Anno to abandon the script of the twenty-fifth episode to work with a new one. [53] These episodes feature heavy use of abstract animation,[54] flashbacks,[55] simple line drawings, photographs[56] and fixed image scenes with voice-over dialogue. [57] Some critics speculated that these unconventional animation choices resulted from budget cuts,[58] but Toshio Okada stated that it wasn't only a problem of schedule or budget, since Anno "couldn't decide the ending until the time came. That's his style".
"[15][16] Miura
said that Fist of the North Star, by Buronson and Tetsuo Hara, was the
work that had the greatest impact on his own work,[7] helping as well to develop his art style. [17][18] Miura also mentioned animator and manga artist Yoshikazu Yasuhiko and manga artist Fujihiko Hosono as early influences to his art style. Violence Jack by Go Nagai and Guin Saga by Kaoru Kurimoto inspired the series' story and atmosphere. Ranpo [ja] by Masatoshi Uchizaki served him as a reference for his backgrounds. [17][18] Miura said that his favorite manga series was Dororo by Osamu Tezuka, and that he wanted to create a fantasy work that possessed dark, "muddy" and yōkai-like elements. [19] Miura stated that he learned the basics of storytelling from George Lucas, creator of the Star Wars franchise, and called the eponymous 1977 film his favorite work.
Retrieved September 10, 2013. ^ Arakawa,
Hiromu (2006). Fullmetal
Alchemist Profiles. Viz Media. pp. 100–105. ISBN 1-4215-0768-4. ^ a b Arakawa, Hiromu (2005). 鋼の錬金術師 パーフェクトガイドブック 2. Square Enix. pp.