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In KNB, I'm not super amazed at how Kagami, Kuroko, or any other character for that matter can use these super moves in their official games, when I didn't see the process of how they arrived at that result. A key factor in sports animes is the process of their transformation. KNB had terrible pacing that those crucial training scenes were as good as nonexistent. Don't get me started on the KNB Last Game movie, that movie had terrible pacing. Like we get moment of them "training", declare war against Jabberwocks, then get straight to the match. Like what? They had 1 hr and 50+ mins to show us their training because Jabberwocks even rivaled NBA players, but no, because their the Generation of Miracles, they'll make the dream work.
Overall:
KNB had so much potential in rising to be one of the best sports animes out there. Personally, I really liked it since I got to learn a bit of basketball from it, the character designs was like Horimiya but in the sports realm, the OST was good to especially the 3rd opening and the 5th ending were absolute bangers. The animation was very good especially the Aomine vs Kagami match, Kise vs Aomine, Seirin vs Akashi, and the Last Game was also very good. The character designs for the GoM was also good, but the non-GoM people looked liked average side characters sadly, it would've been nice if the side characters had crazy hair colors too to not make the GoM look like foreigners. I'd rate this anime a solid 8/10.

Not to mention that it didn't really make any sense. It seemed to me that they just wanted to rush and finish the show so they gave us something and didn't bother explaining it: Here you go, here's your ending, goodbye.
This show didn't really touch on any deep and philosophical issues either. "Don't try human transmutation. " Um, okay? I won't? Not like it exists in our world anyway.
Most of the faults in the story were just due to the fact that this was originally going to be a manga adaptation that they had to change into something else. So we end up with a shoddily explained ending as well as a bunch of filler episodes.
Art: 9/10
This anime was surprisingly visually pleasing for something made in 2003 (and probably in production in 2002 or 2001). It's not getting a 10 mostly just out of personal taste: the way Ed's hair is drawn, how Al's eyes are red (which makes him seem almost evil), and the way the alchemy is animated (different colors for no apparent reason. CONSISTENCY).
Sound: 8/10
Most of the OST was rather good, with "Brothers" being a particular favorite.

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^ Tai, Anita (December 5, 2023). "Tomoko Yamashita's Ikoku Nikki Tops Da Vinci Manga Ranking". Anime News Network. Archived from the original on December 6, 2023. Retrieved December 5, 2023. ^ Pineda, Rafael (December 12, 2022). "Kono Manga ga Sugoi! Editors Unveil 2023 Rankings (Updated)". Anime News Network. Archived from the original on December 14, 2022. Retrieved December 14, 2022. ^ "Comic-Preis Sondermann an sieben Preisträger verliehen" (in German). As Garp continues his battle with Kuzan, Avalo Pizarro prepares to destroy the Marine ship, with the soldiers and civilians on board. Long Summary[] At the Marine G-1 Branch coastal ship scrapyard, Commodore Brannew tells Jango and Fullbody that when Monkey D. Garp was young, he would use battleships as punching bags as opposed to sandbags, which is why some of the ships have caved-in bows. Jango is left in disbelief that Garp would use ships to train while Fullbody asks why there is a second one with a caved-in bow. Brannew reveals that the other ship was punched by Kuzan back when he was still Garp’s student. Brannew then reveals that neither Garp nor Kuzan used Haki or Devil Fruit powers when punching them, so the strength the two acquired was well earned. On Hachinosu, Garp throws Sanjuan Wolf into the sea, prompting the Blackbeard Pirates to scramble to save him before he drowns. Vasco Shot drinks some alcohol before shooting it at Garp after setting it on fire, a move he calls Shugo Roppu. Garp grabs two pirates and uses them as shields, protecting himself but setting the other two on fire. Avalo Pizarro, who was watching while still merged with the island, asks Garp if he plans on decimating the entire island. The other pirates fear that Blackbeard will kill them if he sees the state the island is in and also fear how Garp is not faltering despite the Blackbeard Pirates’ sheer numbers.
32. Nelson alley-ooped the basketball as Howard jumped from within the key side of the free throw circle line, caught the ball, and threw it through the rim. This dunk is somewhat controversial, as his hand was not over as well as on a vertical plane to the rim. Some insist that it should in fact be considered a dunk because the ball was thrust downward into the basket, meeting the basic definition of the dunk. During the 2009 NBA dunk contest, Howard had a separate goal brought onto the court, and the rim was noticeably significantly higher than a standard goal. Howard, after going into a 1950s-era telephone booth and again fashioning the Superman attire, caught a pass from Nelson and easily completed a two-handed dunk on the higher goal. While this was not performed for record-setting purposes, the dunk received a perfect score and a warm response from the crowd, in part because of its theatrics. Also in this contest, 5'9" guard Nate Robinson wore a green New York Knicks jersey and green sneakers to represent Kryptonite, playing on Howard's Superman theme. He used a green "Kryptonite" ball, and jumped over the 6'11" Howard prior to dunking. This dunk and the theatrics could have won the competition for Robinson, who was voted the winner by the NBA fans. Robinson then thanked Howard for graciously allowing him to dunk over him, asking the crowd to also give Howard a round of applause.