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4 trillion ($24 billion), including ¥2 trillion from licensed products, in 2005. [120] JETRO reported sales of overseas anime exports in 2004 to be ¥2 trillion ($18 billion). [121] JETRO valued the anime market in the United States at ¥520 billion ($5. 2 billion),[120] including $500 million in home video sales and over $4 billion from licensed products, in 2005. [122] JETRO projected in 2005 that the worldwide anime market, including sales of licensed products, would grow to ¥10 trillion ($100 billion). [120][122] The anime market in China was valued at $21 billion in 2017,[123] and is projected to reach $31 billion by 2020. [124] In Europe the anime merchandising market was valued at about $950 million with the figurine segment accounting for most of the share and is expected to reach a value of over $2 billion by 2030. [125] The global anime market size was valued at $26. 055 billion in 2021 with 29% of the revenue coming from merchandise. It is expected that the global anime market will reach a value of $47. 14 billion by 2028.Yen Press. ISBN 978-0316334853. ^ a b "High School DxD 3DS Game's New Trailer Confirms December 19 Release". Anime News Network. Archived from the original on September 2, 2016. Retrieved August 25, 2016. ^ "High School DxD Trading Card Game information" (in Japanese). haremking. tv. Archived from the original on August 29, 2012. Retrieved July 13, 2012.
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