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Anime News Network. Archived from the original on October 11, 2014. Retrieved March 3, 2024. ^ Ressler, Karen (June 16, 2015). "North American Anime, Manga Releases, June 14–20". Anime News Network.

Shantae, a side-scroller for Game Boy Color made by the American developer WayForward Technologies. The first game's Commodore 64-esque soundtrack betrays its Western origins, though. Bonus points for hiring Japanese developer Inti Creates for Pirates' Curse and Half-Genie Hero. Shantae and the Seven Sirens takes it even further by featuring anime-style cutscenes animated by Studio TRIGGER. BloodRayne: Betrayal, also made by WayForward, utilizes an anime-like artstyle. Vitamin Connection takes it even further by having an actual Japanese singer for its insert songs, and includes a Japanese language option! Fantage has a very anime-inspired art style. Jitsu Squad have its art style looking like some ninja anime from the 90s. Spectrobes: From its main character being a Captain Ersatz of another certain red Badass Longcoat with a sword arm to having cutscenes rendered similar to another Jupiter game, The World Ends with You, it fits. Troublemaker, an Indonesian game, has cutscenes rendered in manga-esque graphics. During its development, Jet Force Gemini was inspired by several science fiction works, including the anime series Science Ninja Team Gatchaman, hence the character designs for Juno, Vela and to a lesser extent Lupus, specifically their anime-style eyes and the humans' space suits. In particular, Juno's helmet is modeled similarly to that of Ken the Eagle, while Vela's skimpy wear mimics that of Jun the Swan.

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And life is a little weird. And when we find someone whose weirdness is compatible with ours, we join up with them and fall into mutually satisfying weirdness — and call it love — true love. ” – Robert Fulghum
I find it quite the fascination of not just the OST that Horimiya has, but more of less its visuals and the intended picture of how people are supposed to perceive both the small and big moments, and this is something that I have to give the animators credit for. Starting off with the OP, it's interesting that there's 2 variations of Miyamura's theme: the 1st half where Miyamura is just like his old self, from reaching for the cube alone to most characters feeling dejected and frustrated, to the 2nd half where Hori's hand reached out for Miyamura with the cube, to the director's credit roll of him slicing the monochrome feel to showcase the colours of life with happiness overflowing. Capping off with the ED, it's using the twixt of a mix of animation in a dress-up model style between the central couple. Even with scenes that are depicted in the style of the OP of the potential couple-like feels, it's these Easter Eggs that not everyone will notice, but I thought it's worth mentioning. As for both OP and ED, it sounds great, no faults there.
If I can sum Horimiya up in a quote, it'd be this one by the famous Jamaican singer-songwriter Bob Marley:
“You open your heart knowing that there’s a chance it may be broken one day and in opening your heart, you experience a love and joy that you never dreamed possible. You find that being vulnerable is the only way to allow your heart to feel true pleasure that’s so real it scares you. You find strength in knowing you have a true friend and possibly a soul mate who will remain loyal to the end. Life seems completely different, exciting and worthwhile. Archived from the original on August 29, 2016. Retrieved August 27, 2016. ^ "Re:Zero PS4/Vita Game's Story Details, Screenshots Unveiled". Anime News Network. August 31, 2016. Archived from the original on July 18, 2017.
^ "ゲーム最新作『ソードアート・オンライン -ロスト・ソング-』情報解禁! ALOを舞台にしたアクションRPG". ASCII Media Works. October 5, 2014. Archived from the original on October 5, 2014. Retrieved October 5, 2014. ^ "Media Create Sales: 3/23/15 – 3/29/15". Gematsu. April 1, 2015. Archived from the original on April 2, 2015. Retrieved April 1, 2015. ^ てけおん (April 25, 2016).