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Can you give me an idea of how the NGPC was faring in terms of sales before Aruze pulled the plug? BH: As VP of sales, we placed Pocket Color in all but one major retailer in 2000. At E3 2000 Pocket Color was 2 percent of the handheld market, and our goal for Christmas 2000 was to reach 10 percent. We were on target. GS: Related to that, there were a few games scheduled to be released for the Pocket in the US that summer that never made it here. Among them, Evolution and Faselei!. Let's say hypothetically that SNK never pulled out of North America. Were there any other titles in the works for the system that never saw the light of day here that fans might recognize? BH: Many additional games were planned based on our arcade favorites, but development was not completed. GS: After SNK went bankrupt, you went to work for Nintendo. When Playmore resurrected the company, they asked you to come back and head the US consumer arm. How did that come about, and what was the process like for you? BH: I received a phone call from a close friend telling me that SNK wanted to return to America and asking if I would be available to reestablish its presence. The SNK Playmore ownership and management are the original SNK leadership."My Hero Academia GN 1 – Review". Anime News Network. Archived from the original on December 11, 2019. Retrieved May 13, 2020. ^ Akers, Isaac (November 28, 2015). "My Hero Academia Vol. #02 Manga Review". The Fandom Post. Archived from the original on July 11, 2018. Retrieved April 3, 2021. ^ Gaffney, Sean (August 11, 2015).
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