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Quasi-Emperor Eye Kuroko's Quasi-Emperor Eye To use his misdirection Kuroko, needs to analyze and predict the movements of his opponents. This allows him to observe the behavior and habits of others but mostly his teammates. Kuroko acquired his version of the Emperor Eye from the deep trust and bond he has forged with his teammates backed by his observation skills. His Emperor Eye cannot predict the movements of his opponents (unless he has played with them before) but rather the teammates who he is familiar with. [22] Kuroko also uses this to change his passing routes and to change the direction of his teammates passes if he sees the ball will be stolen with that pass. With his own Emperor Eye, Kuroko has filled the only gap that separates Kagami and Akashi. By looking only at Kagami, Kuroko predicted the future even faster than Akashi and caught up to him. He even prevented a potential steal by taking the ball from Kagami and made an alley-oop to the latter, taking down Akashi and forcing him out of his zone. This also became the key to realizing the condition for opening the door to the true Zone. Kuroko-Kagami Alley-Oop Kuroko and Kagami's combination play A move that Kuroko and Kagami often execute. One of the opponents tries to pass, but Kuroko intercepts the ball.

2 - The Last Hope Review". Twitch Film. Archived from the original on October 22, 2014. Retrieved February 15, 2022. ^ Jamie S, Rich (February 13, 2010). "20th Century Boys 2: The Last Hope".

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Anime News Network. Archived from the original on May 28, 2020. Retrieved April 10, 2020. ^ Hodgkins, Crystalyn (March 15, 2020). "Demon Slayer: Kimetsu no Yaiba Manga Gets PS4 Game in 2021". Anime News Network. Archived from the original on 2 April 2014. Retrieved 2 February 2014. ^ Bari, Mehrul (13 June 2021). "10 must-watch short story-to-film adaptations". The Daily Star. Well, if they don't know any better, then why not accuse your opponent of cheating just for the sake of it? If rule 8 is divine law, then it must be fulfilled. If the representatives don't know that it WASN'T cheating, then they just have to assume that it WAS! Or else, how could rule 8 ever truly be enforced?
Second on my agenda of criticism: they gave up after rule 8! Rule 9 simply states that the other rules exist, as if I couldn't figure that out already. A heckler cries out: "Quite the contrary, it ensures the permanence of the previous rules!" To you I say this: if the god of games believes that the rules should not change, then why would such a god change them in any case? It is merely affirming one's own opinion, that is, I made these rules, and I will tell myself that I will not change these rules (but of course I wont!). Now, here's the real kicker: what rule protects rule 9 from change? I see no such rule. Therefore, I propose an amendment: rule 11: "Rule 9 now says that all the previous rules will change. " Now let's shift our eyes over to rule 10. What a pathetic excuse for a rule! And all in a sorry attempt for a satisfaction of base 10. A true god would know the superiority of base 12 anyway.
Let me give you a better set of rules, from a far more mature kind of game.
1. Play the game on a board with a 19x19 grid.
In 1991, the company released a home version of the MVS, a single cartridge unit called the NeoGeo Advanced Entertainment System (AES for short). Initially, the AES was only available for rent or for use in hotel settings, but SNK quickly began selling the system over the counter when customer feedback suggested that there was an untapped market out there composed of grown-up gamers willing to bring the real arcade experience home no matter what the cost. Bigger, Badder, Better -- the NeoGeo AES console landed in homes in 1991. (Thanks to Kenny Perry Jr. , legend of the NeoGeo community, for providing this image. ) Compared to the other home consoles of the time, the NeoGeo AES was a beast.