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Yet in all that time focusing on him, most of the ensemble gets left out in the lurch. The “Greek chorus,” or the series of women who serve under Cid in Shadow Garden, are the prime example. They are caricatures rather than characters, a harem in principle and occasional sexual connotation, though not with Cid himself. No chance is given to develop many of them into substantial beings—they don’t even get names beyond Greek letter designations, hence why I referred to them as “Greek chorus” before—because the show’s structure deemphasizes their own relevance. Throughout most of the story, they appear for brief moments and then vanish for long stretches of time, and their contributions to Cid’s shadowy operations do little more than deliver messages or background information. There’s a bizarre fixation on several of them being either competitive, protective, or envious of other members’ breasts. Even when they fight, the moments themselves do barely enough to give the women a sense of dimension. It took nearly one dozen episodes of their sporadic appearance before I finally learned who was named what.
The more-prominent side characters of each arc do not fare much better. Sherry is reduced to little more than buttshot eye candy despite the great intelligence we are told that she has, all the while the show decides to relentlessly dump tragedy upon her. Rose has her character more or less centered on her adoration of, and personal history with, Cid and an involvement with cultist Perv Asshat (yes, that is his name in-universe).
Aside from a more plentiful cast, absolutely nothing had changed in terms of what you could do in the game. Fatal Fury Special (1993, NeoGeo)
Also appearing on: Super Nintendo (1993)
Essentially a remix of Fatal Fury 2, Special added a host of new characters that are now commonplace in many SNK games, such as Billy Kane and Art of Fighting's Ryo Sakazaki. It also let you play as the two bosses in the previous Fatal Fury games, Geese and Wolfgang Krauser. Samurai Shodown (1993, NeoGeo)
Also appearing on: Super Nintendo (1994), Genesis (1994)
Aside from Vega in the Street Fighter series, there were no fighters in any game that bothered to use weapons of any kind. You'd think that in an "anything goes" scenario, more people would be packing some heat, right? Set in the time of feudal Japan, Samurai Shodown was the first weapons-based fighting game to hit the genre, and it was good. Real good. Technically the game was a visual masterpiece. It used the scaling and zooming effects that were first used in Art of Fighting, and you were treated to beautifully created backdrops and huge, well-animated characters such as Haohmaru and Earthquake. The gameplay was also amazing, incorporating several elements that would not be seen in many fighting games for a long time. The ability to clash weapons with opponents and disarm them was one of the many things that made the game so appealing to fighting game fans around the world.
The King of Fighters '94 (1994, NeoGeo)
KOF '94 was the start of something grand and epic for SNK.