kemono jihen kon
Archived from the original on October 14, 2013. ^ "Animage Top-100 Anime Listing". Anime
News Network. January 15, 2001. Archived from the original on April 15, 2019. Retrieved February 13, 2008. ^ "11th Annual Tezuka Cultural Prize Winners Announced". Anime News Network. December 27, 2007. Archived from the original on July 25, 2015. Retrieved August 4, 2014.
But since their fateful first encounter, a surge of incestuous love for their younger brother overcame the girls, beginning a lifelong feud for his heart. Now at the end of his middle school career, Keita studies fervently to be able to attend Ako and Riko's high school. While doing so however, he must
resolve his conflicting feelings for his siblings and either reject or
succumb to his sisters' intimate advances. Fortunately—or perhaps unfortunately for Keita—his sisters aren't the only women lusting after him, and there's no telling when the allure of temptation will get the better of the boy as well. [Written by MAL Rewrite] Studiofeel. SourceManga ThemesHaremSchool DemographicSeinen 6.
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Jump to content Main menu Main menu move to sidebar hide Navigation Main pageContentsCurrent eventsRandom articleAbout WikipediaContact usDonate Contribute HelpLearn to editCommunity portalRecent changesUpload file Search Search Create account Log in Personal tools Create account Log in Pages for logged out editors learn more ContributionsTalk Contents move to sidebar hide (Top) 1History Toggle History subsection 1. 1Beginnings (1973–1981) 1. 2SNK Corporation (1986–1999; first incarnation) 1. 3Bankruptcy due to civil rehabilitation failure (2000–2001) 1. 4At the time of established (2001–2016) 1. 5Foreign acquisition and brand restoration (2016–present) 2Subsidiaries and related corporations Toggle Subsidiaries and related corporations subsection 2. 1Current 2. 2Former 3See also 4References 5External links Toggle the table of contents SNK 25 languages العربيةCatalàDeutschΕλληνικάEspañolفارسیFrançais한국어HrvatskiBahasa IndonesiaItalianoქართულიمصرىNederlandsPortuguêsРусскийSimple EnglishSuomiSvenskaไทยTürkçeУкраїнськаTiếng Việt吴语中文 Edit links ArticleTalk English ReadEditView history Tools Tools move to sidebar hide Actions ReadEditView history General What links hereRelated changesUpload fileSpecial pagesPermanent linkPage informationCite this pageGet shortened URLDownload QR codeWikidata item Print/export Download as PDFPrintable version In other projects Wikimedia Commons From Wikipedia, the free encyclopedia Japanese video game company This article is about the video game company and its predecessor. For other uses, see SNK (disambiguation). SNK CorporationHeadquarters in Yodogawa-ku, Osaka, since 2023Native name株式会社SNKRomanized nameKabushiki gaisha Esu Enu KeiFormerlyOriginal companyShin Nihon Kikaku
(1978–1986)[1]SNK Corporation
(1986–2001)Current company
Playmore Corporation
(2001–2003)SNK Playmore Corporation
(2003–2016)Company typeKabushiki gaishaFoundedJuly 22, 1978; 45 years ago (1978-07-22) (as Shin Nihon Kikaku Corporation)
August 1, 2001; 22 years ago (2001-08-01) (as Playmore Corporation)FounderEikichi KawasakiDefunctOctober 30, 2001; 22 years ago (2001-10-30)
(original)FateBankruptcy
SNK was unable to submit a proposed rehabilitation plan by the deadline, and the Osaka District Court decided to abolish civil rehabilitation proceedingsHeadquartersSuita, Osaka, Japan (1978–2023)
Yodogawa-ku, Osaka, Japan (2023–present)Area servedWorldwideKey peopleGe Zhihui
(chairman, president)[2]Kenji Matsubara (CEO)[3]Revenue ¥3,105,000,000 (2017)[4]Net income ¥115,000,000 (2015)[4]OwnerMiSK Foundation (96. 18%)[5]Number of employees ~400 (as of December 2022)[6]SubsidiariesShogun StudiosNeo Geo ComicsSNK ElectronicsWebsitewww.