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Fatima wields a crossbow on each of her arms modified to fire semi-automatically, with customized bolts that can punch through thick surfaces or ricochet off walls. Alice Rapidshot (アリス・ラピッドショット, Arisu Rapiddoshotto) Voiced by: Ayaka Asai[17] Insurance Agent #3, a hot-headed cowgirl who wields a pair of revolvers with silver ammo. Kyle Chaintail (カイル・チェーンテイル, Kairu Chēnteiru) Voiced by: Sō Nozawa[17] Insurance Agent #4, a large black man with an effeminite face who wields heavy metal chains. Others[edit] Phil Fogg (フィリアス・フォッグ, Firiasu Foggu) Voiced by: Hideaki Tezuka[6] A wealthy Londoner with a large mansion containing several treasures of his travels going Around the World in 80 Days. Passepartout (パスパルトゥー, Pasuparutū) Voiced by: Hidenari Ugaki[6] Fogg's French butler and close confidant. Lestrade (レストレード, Resutorēdo) Voiced by: Taiten Kusunoki[6] The Chief Inspector of Scotland Yard who often calls upon Sherlock Holmes to help him solve difficult cases. Louise (ルイーゼ, Ruize) Voiced by: Anna Nagase[17] Rosa (ローザ) Voiced by: Aki Nagao[17] Yutte (ユッテ) Voiced by: Emiri Suyama[17] Alma (アルマ, Aruma) Voiced by: Hitomi Nabatame[17] Gunther (ギュンター, Gyuntā) Voiced by: Takaki Ōtomari[17] Dennis (デニス, Denisu) Voiced by: Shunsuke Takeuchi[17] Falk (ファルク, Faruku) Voiced by: Kazuki Ura[17] Bernt (ベルント, Berunto) Voiced by: Seiichiro Yamashita[17] Bjorn (ビョルン, Byorun) Voiced by: Takuya Nakashima[17] Old Lady Regi (レギ婆, Regi Baba) Voiced by: Sayuri Sadaoka[17] Media[edit] Novel[edit] Written by Yugo Aosaki, Undead Girl Murder Farce was first published by Kodansha on December 17, 2015, under their Kodansha Taiga imprint. [18] As of July 2023, four volumes have been released. [19] No. Japanese release date Japanese ISBN 1 December 17, 2015[18]978-4-06-294009-2 2 October 19, 2016[20]978-4-06-294030-6 3 April 15, 2021[21]978-4-06-522368-0 4 July 14, 2023[19]978-4-06-532520-9 Manga[edit] A manga adaptation illustrated by Haruka Tomoyama began serialization on Kodansha's Monthly Shōnen Sirius magazine on June 25, 2016. [22] It later moved to Kodansha's Nemesis magazine on June 9, 2017.


[Written by MAL Rewrite]EditBackground"Oshi No Ko" adapts the first 4 volumes of Aka Akasaka & Mengo Yokoyari's manga series of the same name. Visit MALxJapan MALxJapan -More than just anime- Your guide to 2024's Must-Read Manga is here 📖 Learn how to draw anime & manga from Japanese pros🎨 Puppies, monster meat and k-pop loving yakuza?!?—here are Kodansha's top picks 📚 EditRelated AnimeAdaptation:"Oshi no Ko"Other:IdolSequel:"Oshi no Ko" Season 2
More charactersCharacters & Voice Actors Arima, Kana Main Han, Megumi
Japanese Hoshino, Ai Main Takahashi, Rie
Japanese Hoshino, Aquamarine Main Ootsuka, Takeo
Japanese Hoshino, Ruby Main Igoma, Yurie
Japanese Kurokawa, Akane Supporting Iwami, Manaka
Japanese Mem-Cho Supporting Ookubo, Rumi
Japanese Saitou, Miyako Supporting Lynn
Japanese Gotanda, Taishi Supporting Kase, Yasuyuki
Japanese Amemiya, Gorou Supporting Itou, Kento
Japanese Tendouji, Sarina Supporting Takayanagi, Tomoyo
Japanese
More staff Staff Yamashita, Shinpei Producer Kobayashi, Ryou Producer Negishi, Genki Producer Aomura, Yousuke Producer
Edit Opening Theme Preview Spotify Apple Music Amazon Music Youtube Music "アイドル" by YOASOBI Edit Ending Theme "アイドル" by YOASOBI (eps 1) "メフィスト" by Ziyoou-vachi (eps 2-)
Reviews Write review 217 Recommended 71 Mixed Feelings 45 Not Recommended All reviews (333) Feb 22, 2024 choairy Recommended Beautifully animated and drawn, characters with engaging personalities, and most importantly, original. This is how I'd define "Oshi No Ko". However, it is important to mention that it is far, and I mean very far, from being an actual masterpiece.
At first, when we are introduced to Amemiya, I was, well, skeptical. Even though his character seems too serious to be realistic, the author finds a way out of this by making him idolize an underage girl? But sure. Even though it seemed romantic at first, we learn that it is pure fanatism (which is better than wanting to date a teenager). Still kind of . weird though.

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Random House. Archived from the original on April 26, 2011. Retrieved August 29, 2014. ^ "AKIRA 2". chronotomo. Retrieved June 23, 2020. ^ Zimmerman, Chris (March 23, 2010). "Soul Eater Volume 2". Comic Book Bin. Archived from the original on June 24, 2020. Retrieved June 23, 2020. "The Successor" YamamotoYamamoto4:097. "Memory Lane"Benjamin, mpiYamamotoYamamoto, Hannah Grace3:038. "Liberio at Night" YamamotoYamamoto2:569. "Liberio Festival" YamamotoYamamoto3:0310. "True History" YamamotoYamamoto5:2011. "The Warriors" YamamotoYamamoto4:0612. "The Fall of Marley" YamamotoYamamoto3:1813. "Zeke's Plan" YamamotoYamamoto3:4714. "Nowhere to go" YamamotoYamamoto3:0515. "Atonement" YamamotoYamamoto3:1816. "Cold Light" YamamotoYamamoto3:3417.
In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front, a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill. Occasionally in the game setting, the windmill is performed via alley-oop but is rarely seen in offense-rebound putback dunks due to the airtime required. Dominique Wilkins popularized powerful windmills—in games as well as in contests—including two-handed, self-pass, 360°, rim-hang, and combined variants thereof. Double Clutch[edit] At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability). Whether the result of a 180° spin or body angle at takeoff, the double clutch is generally performed with the player's back toward the rim.