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Archived from the original on January 10, 2008. ^ "Vol. 15 2005年 4月4日(月) 〜 4月10日(日)" (in Japanese). Video Research. Archived from the original on January 10, 2008. ^ Macdonald, Christopher (October 13, 2006). "News: Japan's Favorite TV Anime" (Poll Results). Anime News Network. Archived from the original on December 14, 2006. Retrieved February 2, 2008. ^ Lawrence, Briana (February 16, 2010).

Cartoon Brew. Cartoon Brew, LLC. Archived from the original on September 15, 2015. Retrieved August 16, 2015. ^ a b c Blanc, Michelle Le; Odell, Colin (2014). Akira. Macmillan International Higher Education. p. 49. ISBN 978-1-84457-809-2. Archived from the original on February 5, 2019.

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No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on August 4, 2018. Retrieved August 20, 2018. ^ Baird, Scott (December 26, 2019). "Akira's Long-Lost Video Game On Sega Genesis Has Been Discovered". Screen Rant. [11][12] The development is done by the Colorful Palette, a newly established subsidiary of Craft Egg (who is already known for another rhythm game: BanG Dream! Girls Band Party). Yuichiro Kondo, the first producer of Girls Band Party, also serves as the producer for this game. The project started in 2017 and was initially being developed entirely by Craft Egg, but Kondo thought it was necessary to avoid a situation where the project would clash with the development of Girls Band Party, so he created Colorful Palette with Craft Egg's core members within the company. [13][14][15] The title is a rhythm game that features arrangements of songs made by various artists over the years using the Vocaloid software. The original story of the game is told in a visual novel and musical film-style. The direction of the game's design and concept is different from other Hatsune Miku-related games, such as Sega's Hatsune Miku: Project DIVA, where the player and Hatsune Miku face each other directly and communicate in the game. The project is said to be "a work that embodies the existence of Hatsune Miku" and explores the relationship between music and people. One of the reasons behind this format was the idea of "wanting the younger generation to listen to more Vocaloid music and other songs from the internet. " Therefore, while knowing that there could be people opposed to the idea of addition of original characters, it was decided to develop such a setting. [16] Release[edit] A cosplay of Shizuku Hinomori (Japan Impact 2023, Lausanne, Switzerland) The game's pre-registration was originally set to begin in late April, but was delayed until further notice due to the COVID-19 pandemic. The pre-registration later started on July 17, 2020, and Sega revealed the goals were set from 100,000 to 1,000,000 pre-registrations.
L. (March 21, 2011). "A Steampunk Primer". Wired. Condé Nast. Archived from the original on September 22, 2020. Retrieved April 20, 2020. ^ Stuckmann, Chris (2018). Anime Impact: The Movies and Shows that Changed the World of Japanese Animation. Mango Media Inc. p.