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S. shows on the air at that time, made the show seem like something that could work for a U. S. audience. ”Cowboy Bebop is very much a Japanese show, filled with nods to Japanese culture, from Jet practicing the art of bonsai to buying bird-shaped sponge treats inspired by the Japanese treat Hiyoko cakes. Watanabe has also said that Spike Spiegel is modeled after Japanese actor Yūsaku Matsuda. But influences from the West are prominent in the show, seen in the very concept of cowboys, in the jazz-heavy soundtrack and in countless pop culture references. While getting Cartoon Network to greenlight a show “this dark and fatalistic” was a challenge, according to DeMarco, the series’ impact on the American animation industry couldn’t be missed once it was aired. “Bebop was a key example to distributors and creators that adult storytelling can have a place in animation in the U. S. ,” he said.Although it was still a two-player affair, you could choose from four different characters. Real Bout Fatal Fury 2 (1998, NeoGeo)
Oddly enough, this is the only game in the Fatal Fury series that has never come out for any other system. RBFF2 built on the revised Fatal Fury 3 engine that the first RBFF used and added a couple of new characters to the mix: Rick Strowd and Li Xiangfei. Unfortunately there weren't a lot of changes made to the game other than balancing out the characters and simplifying the SDM attacks. However, it's still one of the more enjoyable games in the series. Fatal Fury: Wild Ambition (1999, Hyper NeoGeo 64)
Also appearing on: PlayStation (1999)
First appearing on SNK's new Hyper 64 hardware, Wild Ambition is the only game in the series to have gone the 3D route.