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Both the opening and ending credits are slickly animated with the utmost care and talent. The original soundtrack is average, but it fits every scene. Though I was immediately drawn to this anime for its impressive technical qualities, they weren’t good enough to overlook the subpar writing.
Beneath the superficial presentation, Horimiya is a computer-generated romantic comedy story that thinks in cliches: It merges tropes from the mediocre rom-com anime with the worst parts of sappy shoujo .

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093 Ch. 094 Ch. 095 Ch. 096 Ch. 097 Ch. 098 Ch. 099 Ch. 100 Ch. 101 Ch. 102 Larger 22 23 24 25 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 Featured Report Errors Bookmark Subscribe 140 Tsukkomu Display Tsukkomis ? There're 0 tsukkomu Ch. 001 Ch. 1Women in dunk contests 4Use as a phrase 5See also 6Notes 7References 8External links Toggle the table of contents Slam dunk 26 languages CatalàDeutschΕλληνικάEspañolفارسیFrançais한국어ՀայերենHrvatskiBahasa IndonesiaItalianoLatviešuNederlands日本語Norsk bokmålPolskiPortuguêsРусскийSicilianuSimple EnglishSlovenščinaСрпски / srpskiSuomiУкраїнська粵語中文 Edit links ArticleTalk English ReadEditView history Tools Tools move to sidebar hide Actions ReadEditView history General What links hereRelated changesUpload fileSpecial pagesPermanent linkPage informationCite this pageGet shortened URLDownload QR codeWikidata item Print/export Download as PDFPrintable version In other projects Wikimedia Commons From Wikipedia, the free encyclopedia Basketball technique This article is about the type of basketball shot. For other uses, see Slam dunk (disambiguation). Some of this article's listed sources may not be reliable. Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed. (January 2023) (Learn how and when to remove this template message) Kevin Durant dunking in 2011 A slam dunk, also simply known as dunk, is a type of basketball shot that is performed when a player jumps in the air, controls the ball above the horizontal plane of the rim, and scores by shoving the ball directly through the basket with one or both hands.
In Musashi and Jōtarō's arrival to the Hōzōin spears, Musashi's first fight against the Hōzōin, its aftermath, Musashi's second fight against Hōzōin Inshun. Inshun's superiority causes Musashi to escape driven by fear but trains a for a rematch where he briefly overpowers his rival. Its aftermath, Otsū's situation with the Yagyū, while Matahachi becomes famous while stealing the name of a famous samurai known as Kojirō Sasaki. Musashi and Jōtarō's arrive to the Yagyū swords, the events while deliberating how to enter the Yagyū headquarters, Musashi's meeting with the 4 seniors, his solo fight against the Yagyū men, his encounter with Sekishūsai Yagyū and their talk, the fight's aftermath. Musashi's training, Matahachi and his family's troubles, the events directly leading to Musashi's fight against Baiken Shishido. The story then reverts to 17 years before the story's start, featuring Kojirō Sasaki's difficult upbringing with Jisai Kanemaki adopting him, various displays of character backstories, and his growth as a genius samurai despite being deaf-mute.