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Baseball Stars captivated players with its franchise-style hiring and trade features, which weren't yet common to sports games at that point in time, while Crystalis was the company's answer to Nintendo's Legend of Zelda. It was an adventure-based RPG with a large overworld, tough bosses, and gorgeous cinematic cutscenes. 1989 also marked the release of two new home video game consoles in North America: the 16-bit Sega Genesis and NEC's joint project with Hudson, the TurboGrafx-16. Nintendo followed suit with a new system of its own, the Super NES, in 1991. Rather than choose sides and become embroiled in the so-called system wars, SNK chose once again to refocus its efforts on the arcade market, leaving other third parties, such as Romstar and Takara, to license and port SNK's future properties to the various home consoles of the time. The engineers at SNK had an idea on their hands that would revolutionize the arcade industry and could potentially mean millions upon millions of dollars in revenue for the company. That idea, stated simply, was the NeoGeo. NeoGeo in Arcades, NeoGeo in Homes (1989-1994) Sometime in 1988 SNK began toying with the idea of a modular video game cabinet for use in an arcade setting. Up to that point, stand-up arcade cabinets typically contained only a single game. When an arcade operator wanted to switch or replace that game, he'd have to completely rip the guts out of the existing cabinet or exchange the entire setup, display and all, for another. SNK's solution to the problem was an arcade machine that could pack multiple games into a single cabinet, using a cartridge-based storage mechanism similar to that employed by cheap consumer consoles.Oddly enough, there were two versions of Kyo in this game in order to coincide with the storyline. Other new characters that were introduced were Whip and Jhun Hoon, both of whom possessed very unique fighting styles. Jhun Hoon was a tae kwon do master who paired up with Kim Khapwan, while Whip was the leader of the Ikari Warriors team and had the longest ranged attacks in the game. In order to compete with the newer vs. titles from Capcom, SNK decided to steal a page from its playbook and introduced strikers, which were characters who could be summoned into battle to aid in combos or help defend their teammates. While they were innovative for the KOF series, many players didn't like the new additions, partly because they created some imbalances among characters. The King of Fighters R-1 (1999, NeoGeo Pocket)
This was a handheld fighting game based on the NeoGeo version of King of Fighters '97. Since the NGP was a monochrome system, R-1 used black-and-white graphics. You picked a team of three fighters and went up against the CPU's teams. Or, you could link two NGPs together for two-player play. The graphics were weak compared to what you could see on the Game Boy Advance, but they stacked up nicely against the graphics capabilities of the Game Boy--which was the popular system at the time.