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^ "No Game No Life Practical War Game". Yen Press. Retrieved January 13, 2022. ^ "ノーゲーム・ノーライフ10 ゲーマー兄妹は過去(ツケ)を払わされるようです" (in Japanese). MF Bunko J. February 24, 2018. Archived from the original on February 28, 2018. Retrieved January 10, 2023. ^ Official apology statement by Funple Stream, the developer of Kemono Friends Puzzle Gokko ^ Kemono Friends Official Twitter Account [@kemo_project] (February 23, 2018). "「けものフレンズぱずるごっこ」にてお騒がせしております問題に関するご報告です。ゲーム内に使用されている権利に関して、全てけものフレンズプロジェクトより正式に許諾していますので、ご安心の上、お楽しみください, この度はお騒がせ致しましたことにお詫び申し上げます。" (Tweet). Archived from the original on February 24, 2018.

"Yû Yû Hakusho". Animerica Extra. Viz Media. 4 (10). ISSN 1533-1822. Archived from the original on October 1, 2012.

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[19][20] The series finished with the 108th installment in the July 2010 issue of Monthly Shōnen Gangan, published on June 11, 2010. [21][22][23] A side-story was published in the same magazine on September 11, 2010. [24] In the July 2011 issue of the same magazine, the prototype version of the manga was published. [25] Square Enix compiled the chapters in 27 tankōbon volumes, released from January 22, 2002, to November 22, 2010. [26][27] A few chapters have been re-released in Japan in two "Extra number" magazines and Fullmetal Alchemist, The First Attack, which features the first nine chapters of the manga and other side stories. [28] Square Enix republished the series in 18 kanzenban volumes, from June 22, 2011, to September 22, 2012. [29][30] In North America, Viz Media licensed the series for an English language release in North America and published the 27 volumes between May 3, 2005, and December 20, 2011. [31][32] From June 7, 2011, to November 11, 2014, Viz Media published the series in an omnibus format, featuring three volumes in one. [33][34] In April 2014, Yen Press announced the rights for the digital release of the volumes in North America,[35] and on December 12, 2016, has released the series on the ComiXology website. [36][37] Viz Media published the 18-volume kanzenban edition, as Fullmetal Alchemist: Fullmetal Edition, from May 8, 2018,[38] to August 23, 2022. [39] Other English localizations were done by Madman Entertainment for Australasia and Chuang Yi in Singapore. ^ "Sword Art Online Season 3 confirm in Japan". Twitter. October 1, 2017. Archived from the original on March 23, 2018. Retrieved October 1, 2017. ^ "Sword Art Online Alternative: Gun Gale Online Anime Premieres in April". Anime News Network. January 3, 2018. Archived from the original on January 4, 2018. Retrieved January 3, 2018. ^ "Sword Art Online Alternative Gun Gale Online Reveals Visual, Studio 3Hz".
When you factor in all of the Marvel Comics games and the recent SNK vs. Capcom games, Capcom has produced more than 20 separate fighting games during the past 15 years. Capcom followed up in 1992 with Street Fighter II: Champion Edition, a sped-up version of Street Fighter II that also allowed you the luxury of controlling the game's four boss characters. SNK responded with Art of Fighting, which didn't knock people off their feet with its highly derivative gameplay and joke characters, but it did manage to impress all the same, thanks to its use of scaling characters and backgrounds--a technique that would later be put to use in the madly successful Samurai Shodown series. Art of Fighting used scaling graphics to make characters fill the screen as they fought in close quarters. Throughout the 1990s, Capcom and SNK continually responded tit for tat with newer and better fighting games. Capcom would ultimately release 10 sequels to Street Fighter II, along with various Marvel Comics-themed fighting games, while SNK would go on to release six Fatal Fury sequels, four Samurai Shodown games, and 10 installments in the King of Fighters franchise. And that's not even counting SNK's stable of offbeat fighting games, such as Last Blade, Kizuna Encounter, or Matrimelee. On a humorous side note, the main figure responsible for many of the later Fatal Fury, Samurai Shodown, and King of Fighters sequels in SNK's lineup was Takashi Nishiyama, who had initially worked on Street Fighter II for Capcom! It's no wonder that arcade-goers in the 1990s would get into heated arguments about which company's characters would win fights against the other company's characters. The same people were making these games! It only makes sense that the two companies would ultimately join forces to make the Capcom vs. SNK fighting games that we enjoy in the arcades and at home on multiple consoles today.