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com. 2023-07-27. Archived from the original on October 5, 1999. ^ "SNK devient un acteur majeur de l'arcade". Neo-Geo Spirit. Retrieved 2018-03-03. ^ "Photos of SNK's headquarters in Esaka (Suita, Ōsaka)" (PDF). Neo-Geo. com. Retrieved 2017-02-12. ^ Provo, Frank (2004-07-11).

^ Pineda, Rafael (December 27, 2023). "Fullmetal Alchemist Mobile Game Ends Service on March 29". Anime News Network. Archived from the original on December 28, 2023. Retrieved December 28, 2023. ^ Alfonso, Andrew (May 13, 2004).

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Along with Buriki One, it was one of just seven games made for the ill-fated arcade board. Other than the graphics, Shodown 64 was pretty similar to the rest of the series. Due to the expensive cost of the Hyper 64 hardware, Shodown 64 didn't get a wide release like the MVS games, although it was a competent fighting game. The King of Fighters '98: The Slugfest/The Dream Match Never Ends (1998, NeoGeo)
Also appearing on: PlayStation, Dreamcast (1999)
Most fighting game fans agree, KOF '98 is probably the best installment currently available. Bringing back almost every character that has appeared in the series, KOF '98 lives up to its moniker as the dream match. There weren't any additions to the game system that year, but KOF '98 more than made up for that in balance and in remixed art for the backgrounds and the characters themselves, who sported at least one new move each. Oddly enough, when the game was released for the Dreamcast in 1999, it was actually renamed to KOF '99, which caused some problems when the real '99 edition of the series was released a year later. Even more odd was the NeoGeo Pocket link available for the Dreamcast, which let you hook up your NGP system to the Dreamcast in order to unlock gallery pictures and special skills. Ever wonder where Nintendo got that crazy idea for connectivity? Well, there you go. The Last Blade 2 (1998, NeoGeo)
Also appearing on: Dreamcast (2000)
This sequel came only one year after the original Last Blade and followed the usual sequel mold: add more characters, tweak the character balance, and don't try to fix what isn't broken. Joining the standard speed and power modes was EX mode, which was a hybrid mode that gave players benefits from the other two modes, although with a severe damage handicap. GS: You experienced your share of ups and downs during your time at SNK. Among them, the censored release of the home AES version of Samurai Shodown and the poorly managed US release of the NeoGeo CD unit. Can you provide some background as to why Samurai Shodown was censored in the US and what reactions were inside the company toward selling the edited game? SNK of America didn't realize the US version of Samurai Shodown was censored until it was too late to do anything about it. CO:To be honest, we didn't know that Samurai Shodown was edited until it was too late to do anything about it. SNK Japan had started to release home versions of English games to Europe before sending them to the US and didn't give us any input into how a particular game would be localized for the North American market. By the time that Samurai Shodown had reached our warehouse, gray-market versions from Europe had already penetrated the US region, so the company was already in a hurry to just release the game already.
Anime News Network. Archived from the original on 5 March 2021. Retrieved 5 March 2021. ^ Friedman, Nicholas (5 March 2021). "Fruits Basket The Final Season Reveals Key Visual and OP/ED Info". Funimation.