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[2] The latter is based on Greek mythology and Kubo also considered it as a source for his focus on myths, monsters and the afterlife. [4] The action style and storytelling found in Bleach are inspired by cinema, though Kubo has not revealed any specific movie as being an influence for fight scenes. When pressed, he told interviewers that he liked Snatch, but did not use it as a model. [7] Bleach's fight choreography is instead constructed with the aid of rock music, which the author listens to while imagining the fights in order to give him a sense of pacing for the panel cuts and change of angles through the scenes. [8] Kubo prefers to draw realistic injuries in order to render the fight more impactful, by making the readers feel the pain the characters are feeling. [9] Bleach's fight scenes are often broken up with brief gags, which the author inserts when he grows bored during the illustration process. [8] Bleach's plotting process is focused around character design. When writing plotlines or having difficulties generating new material, Kubo begins by thinking of new characters, often en masse, and rereading previous volumes of Bleach. [2][9] Kubo has said that he likes creating characters that have outward appearances that do not match their true nature—an element that can be found in many Bleach characters—as he is "attracted to people with that seeming contradiction" and finds an "urge to draw people like that" when he works. [10] The terminology used in Bleach has a variety of inspirations, with each category of characters bearing a different linguistic theme. Many of the names for swords and spells used by Soul Reapers were inspired by ancient Japanese literature.org. Archived from the original on March 3, 2016. Retrieved September 8, 2013. ^ "SmaSTATION!!". Tv-asahi. co.
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